Difference between revisions of "Trails"

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(v1.6)
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Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.
 
Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.
  
The default length of trails is 1 km, will be reduced automatically when the total number of entities step over 1500.
+
The default lifetime of a trail element is 10 seconds, the maximal length will be reduced automatically when the total number of entities step over 1500.
  
 
The number of used light sources will be reduced below 25 FPS which cause thicker trails. If you have decent hardware then you can increase the maximum for thinner trails in the $MaxKey variable up to 4 in trails.js.
 
The number of used light sources will be reduced below 25 FPS which cause thicker trails. If you have decent hardware then you can increase the maximum for thinner trails in the $MaxKey variable up to 4 in trails.js.

Revision as of 13:13, 13 February 2016

Description

NPC ships leaves condensation trails. Rocks make gray vapour when move.

Player ship will not make trail to avoid disturbing the aft view.

Based on Zireael's Engine Trails but rewritten from scratch to avoid the "Universe is full" error.

The default lifetime of a trail element is 10 seconds, the maximal length will be reduced automatically when the total number of entities step over 1500.

The number of used light sources will be reduced below 25 FPS which cause thicker trails. If you have decent hardware then you can increase the maximum for thinner trails in the $MaxKey variable up to 4 in trails.js.

Visual elements based on the fuel leak effect in CommonSenseOTB's CustomShields OXP.

Screenshots

Trails1.png Trails2.png Trails3.png Trails4.png


Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.

Changelog

2016.02.13. v1.6  Time-based trail dissipation so trail length is depending on speed.
                  Less visible trails at long range.
2016.02.03. v1.5  Sparks in Griff Alloys and Wreckage OXP are excluded for explosions.
2016.02.03. v1.4  Wreckages, alloys and cargopods are excluded for speed up explosions.
                  Increase quality back to normal over 50 FPS and not the double of MinFPS.
2016.02.03. v1.3  Rocks make gray vapour when move.
                  Speedup for explosions: wreckages make rare trail only.
                  General speedup due to less flashers (half than before).
                  Another speedup on trails over 12km.
                  Default of MinFPS is increased to 25 FPS.
                  Fixed an oddity with Telescope.
2015.05.01. v1.2  Escort ships on EscortDeck does not exhaust fumes anymore.
                  Fixed a gap after fast ships.
                  No more trails after ships without exhaust like Thargoids, Nyoka.
                  Steam trails after moving rocks.
                  Always use less flashers in trails over 10km.
                  Trail starts near the engine.
2015.05.01. v1.1  Use less flashers in trails for better performance.
                  Visibility of trails increased up to 2x scanner range.
2015.04.30. v1.0  First release.

Download

Trails_1.6.oxz (downloaded 106 times).

Trails_1.5.oxz (downloaded 274 times).

Trails_1.4.oxz (downloaded 107 times).

Trails_1.3.oxz (downloaded 98 times).

Trails_1.2.oxz (downloaded 3457 times).

Trails_1.1.oxz (downloaded 157 times).

Trails_1.0.oxz (downloaded 168 times).

Quick Facts

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Version Released License Features Category Author(s) Feedback
1.3 2016-02-13 CC BY-NC-SA 4 Condensation trails Ambience OXPs Norby BB-Link