Difference between revisions of "The Dark Side"

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*[[:Category:Oolite scripting]]
 
*[[:Category:Oolite scripting]]
 
*[[Property list]] - a good place to start - try tweaking the description.plist in [[Famous Planets]] and see if it works when you look at the F7 screen!
 
*[[Property list]] - a good place to start - try tweaking the description.plist in [[Famous Planets]] and see if it works when you look at the F7 screen!
 
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*[http://oolite.aegidian.org/bb/viewtopic.php?f=4&t=13235 if (player.ship.dockedStation.isMainStation)] - major discussion on a line of code (2012)
  
 
[[Category:Developers| ]]
 
[[Category:Developers| ]]
 
[[Category:Factual]]
 
[[Category:Factual]]
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 08:31, 16 September 2022

2560px-Two women operating ENIAC (full resolution).jpg








"Modding" or tweaking and writing OXPs - and eventually maybe even the Vanilla game code if you get to be good enough!

Sneak a peek at How to tweak OXZ's ... and see where it leads you!

Just for shock effect, the older OXPs are written in legacy code - either XML or OpenStep. Javascript was slowly introduced after 2006 as an option, and then as the best way of writing OXPs.

Oolite is currently written in Objective-C (72.5%), C (19%), JavaScript (7%) and fragments in other stuff.

Links