Difference between revisions of "Talk:Route1patrolAI"

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[[User:Araxack|Arexack]]
 
[[User:Araxack|Arexack]]
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2) Actually in the docking states it's better that the carrier makes no response personally. So setting these non-existant states does no harm. I've fixed the AI so it doesn't do this from now on (v1.63).
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WRT checkCourseToDestination and WAYPOINT_SET
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This is a nasty hack really, it's how the AI manages to avoid hazards like planets and space-stations along the route chosen. But it doesn't easily preserve the 'final' destination or a 'final' state.
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It's had to think of a better way to implement this ATM. --[[User:Aegidian|Aegidian]] 10:51, 2 February 2006 (UTC)

Latest revision as of 11:51, 2 February 2006

1)

INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, deployEscorts, groupAttackTarget, "setAITo: interceptAI.plist", "setStateTo: OUTBOUND_LOOT"); 

'setStateTo: OUTBOUND_LOOT' makes no sense here, put it in a RESTART message response.


2) DOCKING_WITCHPOINT:

"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setStateTo: ATTACK_TARGET"); 

state 'ATTACK_TARGET' is undefined. Why not use 'setAIto: interceptAI.plist' like everywhere else?

Arexack

2) Actually in the docking states it's better that the carrier makes no response personally. So setting these non-existant states does no harm. I've fixed the AI so it doesn't do this from now on (v1.63).

WRT checkCourseToDestination and WAYPOINT_SET

This is a nasty hack really, it's how the AI manages to avoid hazards like planets and space-stations along the route chosen. But it doesn't easily preserve the 'final' destination or a 'final' state.

It's had to think of a better way to implement this ATM. --Aegidian 10:51, 2 February 2006 (UTC)