Difference between revisions of "TIE/F02 Fighter"

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|capacityext = N/A
 
|capacityext = N/A
 
|maxspeed = 0.46 LM
 
|maxspeed = 0.46 LM
|maneuverability = Pitch: 1.6 <br/> Roll: 1.6 <br/> Yaw: 1.6 <br/> Trust: 50
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|maneuverability = Pitch: 1.6 <br/> Roll: 1.6 <br/> Yaw: 1.6 <br/> Thrust: 50
 
|energybanks = 5
 
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|energyrecharge = 4.5
 
|energyrecharge = 4.5

Revision as of 11:29, 23 March 2021

TIE/F02 Fighter
TIE F02 fighter.PNG
Size (W×H×L) 13m×14m×13m
Cargo capacity 1 TC
Cargo bay extension N/A
Maximum speed 0.46 LM
Manoeuvrability Pitch: 1.6
Roll: 1.6
Yaw: 1.6
Thrust: 50
Energy banks 5
Energy recharge rate

Excellent (4.5)

Gun mounts Fore: 2x
Missile slots N/A
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 200000 Cr


Overview

A fast and agile long-range fighter based on the design of the TIE-Fighter. As part of Benulobiweed Inc. first TIE-line this ship was entirely assembled in the workshops of the company and exclusively sold to government militaries.

While, when compared to the TIE/F01 Fighter, slower and with smaller energy storage this craft comes with 2x enhanced fore Military Lasers and Shield Boosters. With a hyperdrive installed these fighters don't rely on a carrier but could attack independently. A fully equipped squad could be a serious threat to most capital-ships.

With a similar visually to the other TIEs of this line this ship could be identified by the 2 laser guns below the cockpit.

Once in a while, you can find a decommissioned TIE/F02 Fighter in a shipyard for sale. Even if the price is reasonable for a ship of this quality you better keep in mind that the engines are incompatible with a Galactic Hyperdrive.


Upgrades

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Fuel ScoopsEscape CapsuleDocking ComputersWitch Fuel InjectorsScanner Targeting EnhancementMulti-Targeting SystemAdvanced Space Compass • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserMining LaserEnergy Bomb • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersMilitary Shield EnhancementExternal Heat Shielding • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}


Remarks

The fighters engines are incompatible with a Galactic Hyperdrive. After you started them (usually when leaving a station) the drive will become damaged and later explode.


Known Issues

These textures were designed for V 1.88, the latest Oolite V 1.90 is using a much brighter light model and therefore rendering the appearance of the ships. If you prefer the previous light here is a tip from another_commander: modifying shaders


Download

This ship could be found in the star_wars_remake.OXP (coming soon).


License

This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0.