Species

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Revision as of 13:16, 22 January 2021 by Cholmondely (talk | contribs) (Critique of Cim's History: Formatting)

There are 10 species in Classic Elite & Oolite. But only humans and Thargoids in Frontier (FE2) and Frontier: First Encounters (FFE).

Captain Hesperus

In Oolite & Elite the species are

  • Human Colonials
  • Humanoids
  • Avian/Birds
  • Batrachians/Frogs
  • Felines/Cats
  • Insectoid/Insects
  • Lizards/Reptiles
  • Lobstoid/Lobsters
  • Rodents/Rats
  • Thargoids

From Cim's In-flight library manual

Species of the Cooperative

  • The intelligent inhabitants of the Cooperative belong to nine major species, with each system having the species with the largest population listed on the system data screen. Almost all worlds have inhabitants of all species, and only the oldest systems - often predating the Cooperative itself - have a majority species.
  • Seven of the species – Birds, Felines, Frogs, Insects, Lizards, Lobsters, and Rodents – are native to Cooperative space, and their species descriptors usually contain some information about local differences in culture or appearance chosen by the planetary government.
  • The eight and ninth groups are not native to Cooperative space, arriving before the invention of the Galactic Witchdrive through a now-lost witchspace route. Cut off from their distant home world, most of them have chosen to adopt a single species descriptor of Human Colonials. They make up approximately one sixth of the total population of the Cooperative, and are the largest single species in around half of the systems. A smaller fraction, though still comparable in population to the other species, have named themselves Humanoids. This group contains both those who have modified their genetics or used cyborg enhancements to the point they no longer consider themselves Colonials, and a minority who believe that the break from the home world was a blessing and wish to detach themselves from that history.
  • All nine species are culturally extremely varied, and while the differences in pre-spaceflight history, anatomy, preferred environment and psychology are significant, it is often the case that members of different species from the same planet are more culturally similar to each other than they are to other members of their own species from other systems.
  • NOTE: Species names were one of the most difficult elements to translate when agreeing on common languages for Cooperative business, as most of them effectively translate to the same concept in a species' native language. For convenience, therefore, each species has its own name for each of the others, often derived from a native creature on their homeworld bearing some superficial anatomical resemblance. This manual matches the localisation settings on your system database: currently the Human Colonial dialect.

See History for Cim's history of the species - the first alliance between the birds and the frogs (the only species living in the same chart), the discovery of hyperspace travel and the arrival of humans in Chart 2. The great war between the felines and the insects (bombardment of the feline colony in Ataneris and the blockade of the battlers by the birds and the frogs). The foundation of the first Interspecies Assembly and their eventual acceptance of Humanoids who broke away from the Colonial government. The foundation of Galcop. Et cetera.

Thargoids

  • Very little is known about the Thargoids, who entered Cooperative space approximately two hundred kilodays ago – the exact date is uncertain, as the majority of first contacts are believed not to have been survived by the Cooperative ships. They fly large and powerful ships, octagonal in design, with a range of technology beyond Cooperative capabilities. Their engines use an unknown technology with no detectable drive emissions and considerably higher thrust than Cooperative ships. They use a highly accurate omnidirectional laser turret for defence, and deploy a number of autonomous drone fighters for offence. Both technologies are beyond our current capabilities. Most importantly, they appear to have a much stronger theoretical grasp of witchspace than Cooperative scientists, including the ability to intercept other ships while in transit.
  • Unfortunately, they are also universally hostile. There are no recorded encounters with Thargoid ships in which the Thargoids did not immediately attack the Cooperative ships, showing no mercy, ignoring all attempts at communication, and continuing fighting until destroyed. The recent decision to make military lasers and shields available to the general public has made them less of a threat than they were when first encountered, and joint navies operating under the Cooperative treaty have won significant defensive victories, but they are still a major danger to trade and travel.
  • Their habit of fighting to the death makes it difficult to recover much from their ships, and so much of their technology, appearance, origins and motivations remain unknown. Organic debris recovered strongly suggests that they have an exoskeletal anatomy, with eight limbs, but further details are speculative. They do not appear to be related to any Cooperative species.
  • Usable debris from their ships, especially captured drone fighters, is widely sought after for research purposes, and can be easily sold on the standard station markets under the Alien Items heading.

Critique of Cim's History

Speaking personally, there are loads of different species in my head-canon. For example, the Blue Bug-Eyed Lizards of Atbevete are completely unrelated to the Black Slimy Lizards of Engema. They might be both more-or-less reptilian, sure, but they're not the same species, and have their own long, rich evolutionary and cultural histories.

I don't really see the need for a timeline or a backstory. The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. Too much backstory just gets in the way.

(Disembodied)

Analysis of Galaxy One (Santaari)

Mr Gimlet, Lave Dockmaster

Of the 256 systems in Galaxy One we find that

  • Human Colonials are dominant in 144 systems
  • Humanoids are dominant in 11 systems
  • Avian/Birds are dominant in 7 systems
  • Batrachians/Frogs are dominant in 19 systems
  • Felines/Cats are dominant in 13 systems
  • Insectoid/Insects are dominant in 17 systems
  • Lizards/Reptiles are dominant in 14 systems
  • Lobstoid/Lobsters are dominant in 9 systems
  • Rodents/Rats are dominant in 21 systems (total 255 - I can almost count!)

OXPs

Fiction

Derik Roh'i - pic taken outside Lave Academy


  • See also the following profiles:
Birds: Daddyhoggy
Felines: Break, Captain Hesperus, RyanHoots/Commander Ryan Hoots
Frogs: Xiibli Nbilibli, Dockmaster Gimlet (search on your harddrive for AdviceForNewCommanders which was downloaded with your Oolite game files), Reval
Reptile: Derik Roh'i
Something else: Disembodied, Fatleaf

Links