Difference between revisions of "Space Crowds"

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* It is less player-centric: it doesn't increase the number of ships spawn depending on your kills, and it spawns equally pirates, hunters, police, traders and very rarely Thargoids ships.
 
* It is less player-centric: it doesn't increase the number of ships spawn depending on your kills, and it spawns equally pirates, hunters, police, traders and very rarely Thargoids ships.
  
Based on and inspired from [[User:Eric Walch|Eric Walch]]'s [[DeepSpacePirates|Deep Space Pirates]]. Should work with it, but they overlap in functionality. Configurable with [[User:Svengali|Svengali]]'s [[Library]].
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Based on and inspired from [[User:Eric Walch|Eric Walch]]'s [[DeepSpacePirates|Deep Space Pirates]]. Should work with it, but they overlap in functionality. Configurable with [[User:Svengali|Svengali]]'s [[Library OXP]].
  
 
== License ==
 
== License ==
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== Links ==
 
== Links ==
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=19053 BB Thread]] (2017+)
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*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=19053 BB Thread] (2017+)
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=== OXP's ===
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These OXPs add in extra combatants to the general mix
 
*[[Stellar Serpents OXP|Space Crowds - Stellar Serpent]]
 
*[[Stellar Serpents OXP|Space Crowds - Stellar Serpent]]
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*[http://www.aegidian.org/bb/viewtopic.php?p=260258#p260258 Space Crowds - Pirate vs Pirate] (Phkb, 2017)
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== Version History ==
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*Version 1.2.0 - switch from visibility criteria to distance criteria to decide if a spawned ship should be removed - two options to however preserve asteroids and derelicts contributed by Dybal.
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*Version 1.1.0 - contributed by phkb
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*Version 1.0.0 - initial release
  
 
== Gameplay and Balance Indicator ==
 
== Gameplay and Balance Indicator ==
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Good things and bad things usually end up balancing each other out.
 
Good things and bad things usually end up balancing each other out.
  
{{activities-OXP}}
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{{Activity-OXP}}

Revision as of 18:44, 28 June 2022

Adds random encounters in deep space.

Overview

Space Crowds (SC) is basically a heavy modification of Deep Space Pirates. The changes are:

  • It is more focused on populating the "long lanes" than guarding the main lanes against "cheaters". SC is triggered by the use of the Torus drive rather than the location,
  • It takes into account the base speed of your ship so the number of encounters is roughly function of the distance you travel with the Torus engaged,
  • It is less player-centric: it doesn't increase the number of ships spawn depending on your kills, and it spawns equally pirates, hunters, police, traders and very rarely Thargoids ships.

Based on and inspired from Eric Walch's Deep Space Pirates. Should work with it, but they overlap in functionality. Configurable with Svengali's Library OXP.

License

  • CC-BY-NC-SA 4.0
  • Author: Astrobe
  • Version 1.2.0

Links

OXP's

These OXPs add in extra combatants to the general mix

Version History

  • Version 1.2.0 - switch from visibility criteria to distance criteria to decide if a spawned ship should be removed - two options to however preserve asteroids and derelicts contributed by Dybal.
  • Version 1.1.0 - contributed by phkb
  • Version 1.0.0 - initial release

Gameplay and Balance Indicator

Tag-colour-green.png

Good things and bad things usually end up balancing each other out.