Difference between revisions of "Sector5/Ineddien"

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{{WitchspaceEntry|Name=Onenceve|Sector=5|System=121|Distance=4.4|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}
 
{{WitchspaceEntry|Name=Onenceve|Sector=5|System=121|Distance=4.4|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}
 
{{WitchspaceEntry|Name=Lavema|Sector=5|System=130|Distance=3.2|Government=2|Economy=0|Techlevel=9|Population=3.5|Productivity=16800|Routes=}}
 
{{WitchspaceEntry|Name=Lavema|Sector=5|System=130|Distance=3.2|Government=2|Economy=0|Techlevel=9|Population=3.5|Productivity=16800|Routes=}}
{{WitchspaceEntry|Name=Veoror|Sector=5|System=142|Distance=4.8|Government=1|Economy=3|Techlevel=9|Population=3.5|Productivity=12600|Routes=}}
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{{WitchspaceEntry|Name=Veoror|Sector=5|System=142|Distance=4.4|Government=1|Economy=3|Techlevel=7|Population=3.5|Productivity=8120|Routes=}}
 
{{WitchspaceEntry|Name=Antiaxe|Sector=5|System=149|Distance=4.8|Government=4|Economy=7|Techlevel=3|Population=2.0|Productivity=3840|Routes=}}
 
{{WitchspaceEntry|Name=Antiaxe|Sector=5|System=149|Distance=4.8|Government=4|Economy=7|Techlevel=3|Population=2.0|Productivity=3840|Routes=}}
 
{{WitchspaceEntry|Name=Rabea|Sector=5|System=162|Distance=4.4|Government=2|Economy=0|Techlevel=11|Population=4.3|Productivity=20640|Routes=}}
 
{{WitchspaceEntry|Name=Rabea|Sector=5|System=162|Distance=4.4|Government=2|Economy=0|Techlevel=11|Population=4.3|Productivity=20640|Routes=}}
{{WitchspaceEntry|Name=Edorza|Sector=5|System=196|Distance=5.6|Government=1|Economy=7|Techlevel=6|Population=2.7|Productivity=5400|Routes=}}
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{{WitchspaceEntry|Name=Edorza|Sector=5|System=196|Distance=5.6|Government=1|Economy=7|Techlevel=4|Population=2.7|Productivity=2520|Routes=}}
 
{{WitchspaceEntry|Name=Rizace|Sector=5|System=238|Distance=2.4|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
 
{{WitchspaceEntry|Name=Rizace|Sector=5|System=238|Distance=2.4|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}
{{WitchspaceEntry|Name=Anerma|Sector=5|System=250|Distance=5.2|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=4160|Routes=}}
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{{WitchspaceEntry|Name=Anerma|Sector=5|System=250|Distance=4.8|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}
 
{{WitchspaceEntry|Name=Anraer|Sector=5|System=254|Distance=5.2|Government=5|Economy=0|Techlevel=11|Population=4.6|Productivity=33120|Routes=}}
 
{{WitchspaceEntry|Name=Anraer|Sector=5|System=254|Distance=5.2|Government=5|Economy=0|Techlevel=11|Population=4.6|Productivity=33120|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}

Latest revision as of 10:18, 7 December 2017

Logo64 CorporateState.png Ineddien Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 5:195
Location: 168,66 of GalSector 5
Government: Corporate State
Economy: Poor Industrial
Technology Level: 10
Population: 4.6 Billion
(Horned Lizards)
Productivity: 32384 MCr
Planet Radius: 6056km
Location of Ineddien in Sector 5
Sector5Overview.png
MicroCircle.png
The world Ineddien is most famous for the Ineddienian spotted cat.
Old Galactic Catalogue Entry for 5:195 (Ineddien)

Witchspace Routes

There are 12 direct Witchspace Routes from/to Ineddien:

Destination Distance Gov. Eco. TL Pop. Prod
Vetele 4.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 10Logo TL10s.png 3.9 Bln. 01872018720 MCr
Reriza 5.6 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.6 Bln. 02649626496 MCr
Ataton 5.2 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 11Logo TL11s.png 4.9 Bln. 02469624696 MCr
Onenceve 4.4 LY 7Logo64 CorporateState.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 4.6 Bln. 01619216192 MCr
Lavema 3.2 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr
Veoror 4.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 3.5 Bln. 0081208120 MCr
Antiaxe 4.8 LY 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 2.0 Bln. 0038403840 MCr
Rabea 4.4 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.3 Bln. 02064020640 MCr
Edorza 5.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.7 Bln. 0025202520 MCr
Rizace 2.4 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.3 Bln. 0092409240 MCr
Anerma 4.8 LY 0Logo64 Anarchy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.6 Bln. 0019201920 MCr
Anraer 5.2 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.6 Bln. 03312033120 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction