Sector4/Bianti

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Revision as of 01:11, 15 January 2015 by Phkb (talk | contribs)
Logo64 MultiGovernment.png Bianti Logo64 PoorAgricultural.png
Logo TL10.png
GalCat ID: 4:65
Location: 149,64 of GalSector 4
Government: Multi-Government
Economy: Poor Agricultural
Technology Level: 10
Population: 3.9 Billion
(Human Colonists)
Productivity: 18720 MCr
Planet Radius: 4501km
Location of Bianti in Sector 4
Sector4Overview.png
MicroCircle.png
This world is ravaged by dreadful civil war.
Old Galactic Catalogue Entry for 4:65 (Bianti)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Bianti:

Destination Distance Gov. Eco. TL Pop. Prod
Gequve 1.2 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 02Logo TL2s.png 1.1 Bln. 0014081408 MCr
Soraza 5.2 LY 0Logo64 Anarchy.png 4Logo64 MainlyAgricultural.png 05Logo TL5s.png 2.0 Bln. 0044804480 MCr
Abilama 6.0 LY 2Logo64 MultiGovernment.png 7Logo64 PoorAgricultural.png 12Logo TL12s.png 4.7 Bln. 02256022560 MCr
Azavear 6.0 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 3.4 Bln. 0097929792 MCr
Orreenan 4.8 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 3.7 Bln. 01420814208 MCr
Timabi 6.4 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 3.2 Bln. 0061446144 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction