Difference between revisions of "Sector3/Ribiara"

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(Created page with "{{System|Name=Ribiara|Sector=3|System=99|XPos=73|YPos=62|Location=|Government=0|Economy=2|Techlevel=3|Population=1.5|Inhabitants=Green Frogs|Productivity=1920|PlanetRadius=647...")
 
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{{WitchspaceEntry|Name=Lelebi|Sector=3|System=210|Distance=6.8|Government=3|Economy=1|Techlevel=8|Population=3.7|Productivity=10360|Routes=}}
 
{{WitchspaceEntry|Name=Lelebi|Sector=3|System=210|Distance=6.8|Government=3|Economy=1|Techlevel=8|Population=3.7|Productivity=10360|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
{{LocalAreaMapHeader|Name=Ribiara|Sector=3|X=73|Y=62|Radius=5}}{{LocalAreaMapEntry|Name=Birera|RX=-10|RY=10|Radius=4}}{{LocalAreaMapEntry|Name=Ordiesat|RX=-7|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Lelebi|RX=-6|RY=31|Radius=4}}
+
{{LocalAreaMapHeader|Name=Ribiara|Sector=3|X=73|Y=62|Radius=5}}{{LocalAreaMapEntry|Name=Birera|RX=-10|RY=10|Radius=4}}{{LocalAreaMapEntry|Name=Ordiesat|RX=-7|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Lelebi|RX=-6|RY=31|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
 
{{PricelistEconomy2}}
 
{{PricelistEconomy2}}

Revision as of 22:22, 14 January 2015

Logo64 Anarchy.png Ribiara Logo64 PoorIndustrial.png
Logo TL3.png
GalCat ID: 3:99
Location: 73,62 of GalSector 3
Government: Anarchy
Economy: Poor Industrial
Technology Level: 3
Population: 1.5 Billion
(Green Frogs)
Productivity: 1920 MCr
Planet Radius: 6473km
Location of Ribiara in Sector 3
Sector3Overview.png
MicroCircle.png
The world Ribiara is very famous for its unusual casinos but beset by deadly earthquakes.
Old Galactic Catalogue Entry for 3:99 (Ribiara)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Ribiara:

Destination Distance Gov. Eco. TL Pop. Prod
Birera 4.4 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 14Logo TL14s.png 5.9 Bln. 04720047200 MCr
Ordiesat 3.6 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 09Logo TL9s.png 3.4 Bln. 0097929792 MCr
Lelebi 6.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 08Logo TL8s.png 3.7 Bln. 01036010360 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction