Sector1/Ra

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Revision as of 08:18, 5 November 2009 by Treczoks (talk | contribs) (The Traders Almanach)
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Logo64 CorporateState.png Ra Logo64 PoorAgricultural.png
Logo TL5.png
GalCat ID: 1:72
Location: 12,135 near the nine o'clock edge of GalSector 1
Government: Corporate State
Economy: Poor Agricultural
Technology Level: 5
Population: 3.1 Billion
(Human Colonials)
Productivity: 8184 MCr
Planet Radius: 2828km
Location of Ra in Sector 1
Sector1Overview.png
MicroCircle.png
The world Ra is beset by deadly earthquakes.
Old Galactic Catalogue Entry for 1:72 (Ra)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Ra:

Destination Distance Gov. Eco. TL Pop. Prod
Azaqu 5.2 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.7 Bln. 01184011840 MCr
Quator 0.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.8 Bln. 0062726272 MCr
Reorte 4.0 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 06Logo TL6s.png 3.1 Bln. 0052085208 MCr
Uszaa 4.8 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.2 Bln. 0071687168 MCr
Relaes 2.4 LY 4Logo64 Communism.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.6 Bln. 02649626496 MCr
Begeabi 5.6 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Orrere 2.8 LY 7Logo64 CorporateState.png 7Logo64 PoorAgricultural.png 07Logo TL7s.png 3.9 Bln. 01029610296 MCr
Zasoer 3.2 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.8 Bln. 0080648064 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0% odd liquor they call 'Bimath'
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 2 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)

Fiction

The Traders Almanach

Once you've got more Credits to spend, the best would be to buy Ran coats or bottles of the odd liquor they call 'Bimath' and haul them to Relaes. There is a good chance that those coats give you a margin of about 21 Cr./ton. In addition, those coats can also be sold well enough in Quator or Uszaa. Additionally, your ship should have more than a normal pulse laser if you want to trade in Quator and Uszaa. An oddity of a system - a poor agricultural corporate state. You are safe and food and furs are cheap. Relaes is a worthy trading target, not far from here, and very profitable. Nice for milk runs.
(Excerpt from: The Traders Almanach entry for 1:72)