Sector1/Cemave

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Revision as of 08:10, 5 November 2009 by Treczoks (talk | contribs) (The Traders Almanach)
Logo64 MultiGovernment.png Cemave Logo64 RichIndustrial.png
Logo TL11.png
GalCat ID: 1:67
Location: 6,0 in the eleven o'clock corner of GalSector 1
Government: Multi-Government
Economy: Rich Industrial
Technology Level: 11
Population: 4.3 Billion
(Human Colonials)
Productivity: 20640 MCr
Planet Radius: 4102km
Location of Cemave in Sector 1
Sector1Overview.png
MicroCircle.png
The world Cemave is beset by dreadful earthquakes.
Old Galactic Catalogue Entry for 1:67 (Cemave)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Cemave:

Destination Distance Gov. Eco. TL Pop. Prod
Ceinzala 6.0 LY 3Logo64 Dictatorship.png 4Logo64 MainlyAgricultural.png 08Logo TL8s.png 3.6 Bln. 01209612096 MCr
Sotera 3.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 08Logo TL8s.png 3.8 Bln. 01216012160 MCr
Arxeza 6.4 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 1 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 1 in Ceinzala. (Galactic Navy OXP)

Fiction

The Traders Almanach

When cash matters more than cargo capacity, I give you this advice: Best would be to buy microprocessors or drills and transport them to Sotera. My guesstimate is: those microprocessors I mentioned sell there with a gain of roughly 40 to 48%. Furthermore, those microprocessors I mentioned can also be sold well enough in Ceinzala. But do not complain if you get roughed up by pirates in the Ceinzala system.
(Excerpt from: The Traders Almanach entry for 1:67)