Sector1/Anlama

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Revision as of 15:02, 8 November 2009 by Treczoks (talk | contribs) (The Traders Almanach)
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Logo64 MultiGovernment.png Anlama Logo64 RichIndustrial.png
Logo TL10.png
GalCat ID: 1:163
Location: 25,96 near the ten o'clock edge of GalSector 1
Government: Multi-Government
Economy: Rich Industrial
Technology Level: 10
Population: 3.9 Billion
(Harmless Bug-eyed Birds)
Productivity: 18720 MCr
Planet Radius: 5657km
Location of Anlama in Sector 1
Sector1Overview.png
MicroCircle.png
This world is a tedious little planet.
Old Galactic Catalogue Entry for 1:163 (Anlama)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Anlama:

Destination Distance Gov. Eco. TL Pop. Prod
Begeabi 4.4 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 02Logo TL2s.png 1.3 Bln. 0015601560 MCr
Ritila 2.8 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 3.7 Bln. 01864818648 MCr
Ditiza 2.8 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.0 Bln. 01152011520 MCr
Rebia 6.8 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.4 Bln. 01088010880 MCr
Tiinlebi 2.0 LY 6Logo64 Democracy.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 3.0 Bln. 0072007200 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0% antique Anlaman hunting crossbows
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 1 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 1 in Ceinzala. (Galactic Navy OXP)

Fiction

The Traders Almanach

In a low-cash situation, this is my advice: You can't make a mistake with buying memory chips here. You've got the choice to move them to Begeabi or Tiinlebi with a decent plus of 59 to 67%, with Ditiza being the second choice in destinations and Rebia last. On another thought, your ship should have more than a normal pulse laser if you want to trade in Begeabi.
(Excerpt from: The Traders Almanach entry for 1:163)