Difference between revisions of "Realism"

From Elite Wiki
(Added another link, and a warning that all this makes the game much tougher)
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=== On the BB ===
 
=== On the BB ===
 
==== Laws of Physics ====
 
==== Laws of Physics ====
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for Roolite (the Russian Oolite web-site)
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*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=21096 Oolite essay: game lore, features and mechanics] Stranger's Essay for [[Roolite]] (the Russian Oolite web-site)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=18664 Is it possible to add in Gravity/Inertia?] (2017) ...with [[User:Astrobe|Astrobe]]'s .oxp link
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=18664 Is it possible to add in Gravity/Inertia?] (2017) ...with [[User:Astrobe|Astrobe]]'s .oxp link
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles' heels in ship designs, [[Ubership]]s...
 
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=10238 GAME CHANGER - A little overlooked law of aerospace science.] (2011) The dynamics of travel in space. Friction, cosmic ray secondary muons, Bermuda Triangle, absolute zero, achilles' heels in ship designs, [[Ubership]]s...

Revision as of 23:02, 5 December 2022

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Scale Oolite-011.jpg

Realistic Solutions

Astronomy/Physics

Combat

In Oolite when you get hit, your shields absorb the damage. When your shields are gone, the damage impacts directly on your ship, and may damage equipment or trade goods. It never destroys equipment. It never causes damage to your hull, or fuel leaks, etc. This is remedied by these oxp's:

  • BattleDamage designed just to make damage more realistic (Smivs)
  • CustomShields shows visually the effects of damage - including fuel leaks
  • HardShips adds physical armour to the ships in the game - but also increases chances of eg fuel leaks
  • Cheating - despite being less player-centred than the original Classic Elite, there are still a handful of areas where the game code gives players an unfair advantage over NPC's. See the list of "anti-cheating oxp's" listed here.

Death

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Time

Ooniversal Cooling YAH C 19.png

Discussions

Here on the wiki

On the BB

Laws of Physics

Astronomy

Trade

Other

Gameplay and Balance indicator

Sadly, making the game more realistic almost invariably involves making it tougher (often much tougher) to play!