Difference between revisions of "Realism"

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(Discussions: Tweak)
(Realistic Solutions: Added Penalize Death, added structure)
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== Realistic Solutions ==
 
== Realistic Solutions ==
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=== Astronomy/Physics ===
 
*[[Strangers World]] attempts to sort out a number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
 
*[[Strangers World]] attempts to sort out a number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
 
*[[Guide to Ambience OXPs]] details a number of OXPs addressing issues of astronomy.
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=== Economics ===
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
 
*See [[Economics]] for a number of attempts to sort out issues with trade and markets.
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=== Playing the game ===
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*[http://aegidian.org/bb/viewtopic.php?f=4&t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.
  
 
== Discussions ==
 
== Discussions ==

Revision as of 14:44, 19 November 2021

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Realistic Solutions

Astronomy/Physics

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Playing the game

Discussions