Difference between revisions of "Oolite JavaScript Reference: Station"

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(Changed future-scripting tag to added-in-1.70, updated links.)
(Documented hasNPCTraffic property.)
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{{Oolite-class-added|1.70}}
 
{{Oolite-class-added|1.70}}
  
The '''<code>Station</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a station or carrier (i.e., a ship with a docking port). A <code>Station</code> has all the properties and methods of a <code> [[Oolite JavaScript Reference: Ship|Ship]]</code>, and several others.
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The '''<code>Station</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a station or carrier (i.e., a ship with a docking port). A <code>Station</code> has all the properties and methods of a <code> [[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
  
 
== Properties ==
 
== Properties ==
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=== <code>hasNPCTraffic</code> ===
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'''isMainStation''' : Boolean (read/write)
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If <code>true</code>, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the <code>has_npc_traffic</code> ''[[shipdata.plist#has_npc_traffic|shipdata.plist]]'' key.
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=== <code>isMainStation</code> ===
 
=== <code>isMainStation</code> ===
  isMainStation [read-only boolean]
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  '''isMainStation''' : Boolean (read-only)
 
<code>true</code> if the station is the main station of the system, <code>false</code> otherwise.
 
<code>true</code> if the station is the main station of the system, <code>false</code> otherwise.
  
 
[[Category:Oolite scripting]]
 
[[Category:Oolite scripting]]

Revision as of 12:32, 6 December 2007

Prototype: Ship

This class was added in Oolite test release 1.70.

The Station class is an Entity representing a station or carrier (i.e., a ship with a docking port). A Station has all the properties and methods of a Ship, and some others.

Properties

hasNPCTraffic

isMainStation : Boolean (read/write)

If true, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic shipdata.plist key.

isMainStation

isMainStation : Boolean (read-only)

true if the station is the main station of the system, false otherwise.