Difference between revisions of "Oolite JavaScript Reference: Sound"

From Elite Wiki
(<code>name</code>)
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<small>'''Prototype:''' <code>Object</code></small><br />
 
<small>'''Prototype:''' <code>Object</code></small><br />
<small>'''Subtypes:''' SoundSource
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<small>'''Subtypes:''' none
  
 
{{Oolite-class-added|1.71}}
 
{{Oolite-class-added|1.71}}
  
The '''Sound''' class is used to play music or sound effects.
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The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>.  <code>Sound</code> also provides functions to start and stop music.
  
 
== Properties ==
 
== Properties ==
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The file name of the sound file.
 
The file name of the sound file.
  
== Methods ==
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== Static methods ==
 
=== <code>load</code> ===
 
=== <code>load</code> ===
 
  function '''load'''(soundFile : String)
 
  function '''load'''(soundFile : String)
Loads a music file to memory, to avoid stutter on playback.
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Loads a sound file, and returns the resulting <code>Sound</code> object.
  
 
=== <code>playMusic</code> ===
 
=== <code>playMusic</code> ===
  function '''playMusic'''(soundFile : String)
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  function '''playMusic'''(soundFile : String [, loop: Boolean])
Starts playing the sound file. Stops upon reaching the end of the sound file.
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Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.
  
 
=== <code>stopMusic</code> ===
 
=== <code>stopMusic</code> ===
 
  function '''stopMusic'''([soundFile : String])
 
  function '''stopMusic'''([soundFile : String])
Stops the specified sound file from playing. If no file is specified, stops all music.
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Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with <code>Sound.playMusic("myoxp-exciting-music.ogg")</code> and later want to stop it, call <code>Sound.stopMusic("myoxp-exciting-music.ogg")</code> to avoid stopping any other music that may have taken over in the meanwhile.
  
 
[[Category:Oolite scripting]]
 
[[Category:Oolite scripting]]

Revision as of 22:36, 2 October 2009

Prototype: Object
Subtypes: none

This class was added in Oolite test release 1.71.

The Sound class represents sound files. A Sound can be played through a SoundSource. Sound also provides functions to start and stop music.

Properties

name

name : String (read-only)

The file name of the sound file.

Static methods

load

function load(soundFile : String)

Loads a sound file, and returns the resulting Sound object.

playMusic

function playMusic(soundFile : String [, loop: Boolean])

Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.

stopMusic

function stopMusic([soundFile : String])

Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with Sound.playMusic("myoxp-exciting-music.ogg") and later want to stop it, call Sound.stopMusic("myoxp-exciting-music.ogg") to avoid stopping any other music that may have taken over in the meanwhile.