OXP howto model

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Revision as of 16:02, 20 February 2006 by 82.171.18.144 (talk) (Subentities)

Create your model

in wings3D or a similar program. How you do this is up to your creativity, but doing a few tuts for wings and the 'brickship tutorial' by Aegidian are highly recommended if you are not familiar with 3d modelling.

Export the model

to obj(+mtl+texture) and convert to *.dat format. (windows users will have to wrangle a mac user to do the converting for them)

Edit shipdata.plist

Supply the in-game values relevant to your model.

Subentities

Entities can have sub-entities, which are defined by quaternions. There are several types of SE;

  • model entities: can be any model, with any properties.
  • turrets: are a specialised model entity.
  • flashers: blinking lights
  • exhausts: although they are defined seperate from subentities, they can be regarded as subentities.

One important thing to remember about subentities is that they cannot have sub-sub-entities. The other is that frangibility is defined for the main entity, not seperately for every SE.