Difference between revisions of "OXP Levelindicators"

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This indicator is suitable for pretty difficult mission- or ship-oxps that need deadly or elite rated commanders.
 
This indicator is suitable for pretty difficult mission- or ship-oxps that need deadly or elite rated commanders.
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[[Category:Oolite]]

Revision as of 07:50, 19 July 2010

Elite Rankings
Harmless {{{Harmless}}}
Mostly Harmless {{{MostlyHarmless}}}
Poor {{{Poor}}}
Below Average {{{BelowAverage}}}
Average {{{Average}}}
Above Average {{{AboveAverage}}}
Competent {{{Compentent}}}
Dangerous {{{Dangerous}}}
Deadly {{{Deadly}}}
Elite {{{Elite}}}

Introduction

The idea behind levelindicators is to give players a quick overview about the diffulties they have to expect when installing (and using) an oxp. Specially new Commanders will need this additional info to decide if a oxp is maybe a bit to tough or could change the behaviour too much to become familiar with Oolite itself. The indicator should be choosen based on the strongest aspect and it's up to the OXPer/Editor to choose it carefully.

Below you can find a short explanation about the seven difficulty ratings.

Level 0

Levelindicator0.png
0-{{{2}}}

Indicates that a oxp doesn't use ships that are stronger than native Oolite ships or alters Oolite in a way that makes it harder for a player.

This indicator is suitable for texture-, planet- or soundpacks, eye-candy oxps and oxps that are meant as a helper.

Level 1

Levelindicator1.png
1-{{{2}}}

Indicates that a oxp adds or alters aspects of the game a little bit, e.g. reduces the ambient lighting level or gives NPCs weapons from native Oolite.

This indicator is suitable for planetpacks and ship-oxps that are adding e.g. rearlasers for NPCs.

Level 2

Levelindicator2.png
2-{{{2}}}

Indicates that a oxp alters Oolite or adds a few more opponents, but stays generally within Oolites own difficulty.

This indicator is suitable for missions for beginners and ships that have only a few aspects over Oolites own range.

Level 3

Levelindicator3.png
3-{{{2}}}

Indicates that a oxp adds a bit stronger opponents or alters Oolite in a way to make it harder for the player.

This indicator is suitable for above average rated commanders.

Level 4

Levelindicator4.png
4-{{{2}}}

Indicates that a oxp alters Oolite...

This indicator is suitable for competent rated commanders

Level 5

Levelindicator5.png
5-{{{2}}}

Indicates that a oxp adds or alters Oolite...

This indicator is suitable for dangerous rated commanders

Level 6

Levelindicator6.png
6-{{{2}}}

Indicates that a oxp adds or alters Oolite...

This indicator is suitable for pretty difficult mission- or ship-oxps that need deadly or elite rated commanders.