Difference between revisions of "Newtonian modelling"

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Newtonian flight modelling is the style of space craft simulation used in [[Frontier Elite 2]] and [[Frontier First Encounters]], and is distinct from the type of flight model used by [[classic Elite]] and [[Oolite]]. The goal is more realistic flight modelling - objects in the simulated space of Frontier and FFE should behave as they would in the real vacuum of space. A space craft or any other object set on a given course, will remain at that speed and direction unless deflected by something else (for example, a collision or activation of one of the ship's thrusters). Compared to classic Elite, the player will see high speeds relative to planetary bodies and is unlikely to encounter the 'speed limit'. The ship can also be rotated without changing the direction of flight. Players used to the classic Elite "aeroplane in space" flight model are likely to be confused by a Newtonian flight model when they encounter it for the first time.
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Newtonian flight modelling is the style of space craft simulation used in [[Frontier|Frontier Elite 2]] and [[First Encounters|Frontier First Encounters]], and is distinct from the type of flight model used by [[classic Elite]] and [[Oolite]]. The goal is more realistic flight modelling - objects in the simulated space of Frontier and FFE should behave as they would in the real vacuum of space. A space craft or any other object set on a given course, will remain at that speed and direction unless deflected by something else (for example, a collision or activation of one of the ship's thrusters). Compared to classic Elite, the player will see high speeds relative to planetary bodies and is unlikely to encounter the 'speed limit'. The ship can also be rotated without changing the direction of flight. Players used to the classic Elite "aeroplane in space" flight model are likely to be confused by a Newtonian flight model when they encounter it for the first time.
  
 
The name, Newtonian flight model, comes from the name of Sir Isaac Newton's laws of motion and laws of gravity. The simulation is somewhat imperfect.
 
The name, Newtonian flight model, comes from the name of Sir Isaac Newton's laws of motion and laws of gravity. The simulation is somewhat imperfect.

Revision as of 12:20, 4 January 2006

Newtonian flight modelling is the style of space craft simulation used in Frontier Elite 2 and Frontier First Encounters, and is distinct from the type of flight model used by classic Elite and Oolite. The goal is more realistic flight modelling - objects in the simulated space of Frontier and FFE should behave as they would in the real vacuum of space. A space craft or any other object set on a given course, will remain at that speed and direction unless deflected by something else (for example, a collision or activation of one of the ship's thrusters). Compared to classic Elite, the player will see high speeds relative to planetary bodies and is unlikely to encounter the 'speed limit'. The ship can also be rotated without changing the direction of flight. Players used to the classic Elite "aeroplane in space" flight model are likely to be confused by a Newtonian flight model when they encounter it for the first time.

The name, Newtonian flight model, comes from the name of Sir Isaac Newton's laws of motion and laws of gravity. The simulation is somewhat imperfect.


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