Missiontext.plist

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Revision as of 09:33, 11 June 2007 by Winston (talk | contribs) (rv)

This is the filename of the file that contains all the text relevant to scripted missions.

Structure

The file is organised as a dictionary <dict>. Every entry consists of the name <key>, followed by the text <string>.

Example:
  conhunt_short_desc1 = "Hunt for the constrictor stolen from Xeer.";
or in XML:
  <key>conhunt_short_desc1</key>
  <string>Hunt for the constrictor stolen from Xeer.</string>


Special Expansions

These can be include in your text, within the <string>..</string>, to automatically insert the following detail;

[commander_name] - Displays the name of the saved game file.

[commander_shipname] - Displays the name of the players ship, as specified by shipdata.plist.

[commander_rank] - Displays the players Elite rating.

[commander_legal_status] - Displays the players current legal status.

[Thanks-for-assist] - Err, thanks the player for their assistance.

[Thargoid_curses} - Random Thargoid curses.

[police_attack_warning] - Random warning of immediate(?) attack.

%H - Will display the current system name i.e. Isinor.

%I - Displays the current system name with "ian" attached i.e. Isinorian.

%R - Random word.

See also Communications in Methods.

Layout

Several spacial characters are used in determining the layout of the text, just as in Wiki.

  • \" Enables the use of colons.
  • \\n Insers a hard Enter.

In XML:

  • \n Inserts a hard Enter.
Example:
<key>trumble_offer</key>
<string>Commander,\n\nYou look like a man who could use a Trumble!...</string>

Choices

Most missions offer a choice, that is the spirit of elite.

Example:
<key>nova_yesno</key>
	<dict>
		<key>YES</key>
		<string>Okay, I'll help.</string>
		<key>NO</key>
		<string>No, sorry.</string>
	</dict>