Difference between revisions of "Missile"

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m (Rejig of missile warfare: Added details)
(Added HUD icons)
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|blast_radius = 250 m
 
|blast_radius = 250 m
 
|isoxp = Standard
 
|isoxp = Standard
|equipCost = 30.0 Cr
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|equipCost = 30.0
 
|equipTL = 2
 
|equipTL = 2
 
}}
 
}}
 
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[[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|250px|Missile bay icons: first '''Missile''', <br>(then: ECM-hardened missile, Quirium cascade bomb, Repair nanobots (from oxp), Salvage missile (from oxp))]]
 
== Overview ==
 
== Overview ==
 
The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.  
 
The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.  
  
Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships, can make a commander very depressed.  
+
Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed.  
  
Each missile will occupy one missile pylon/launch tube.
+
Each missile will occupy one missile pylon/launch tube/weapon bay.
  
 
== Astrogation Console Missile Controls ==
 
== Astrogation Console Missile Controls ==
 
There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]!
 
There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]!
:'''_''' disables/enables the weapons panel on the Console (missiles as well as lasers)
+
: <font color="Red">'''_'''</font> (''underscore'') disables/enables the weapons panel on the Console (missiles as well as lasers)
:'''t''' target seek - seeks a target for the missile to lock on to
+
: <font color="Red">'''t'''</font> target seek - seeks a target for the missile to lock on to
:'''m''' fires the locked missile
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: <font color="Red">'''m'''</font> fires the locked missile
:'''u''' unlocks the missile target
+
: <font color="Red">'''u'''</font> unlocks the missile target
:'''y''' cycles through the available missiles/bombs and transfers the target lock to the new missile
+
: <font color="Red">'''y'''</font> cycles through the available missiles/bombs and transfers the target lock to the new missile
:'''T''' targets nearest incoming missile
+
: <font color="Red">'''T'''</font> targets nearest incoming missile
  
:'''+''' '''-''' (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target
+
: <font color="Red">'''+'''</font> and <font color="Red">'''-'''</font> (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target
  
 
== Rumour ==
 
== Rumour ==
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== Links ==
 
== Links ==
 
[[File:Military Missile G1.PNG|thumb|200px|right|Military Missile]]
 
[[File:Military Missile G1.PNG|thumb|200px|right|Military Missile]]
*[[Missile tactics]] - How to get best use of the missile
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*'''[[Missile tactics]]''' - How to get best use of the missile
 +
*[http://www.aegidian.org/bb/viewtopic.php?f=2&t=16279 Missiles] - musings on missile use (2014)
  
 
=== OXPs ===
 
=== OXPs ===
Some ship OXPs such as [[Far Arm ships]] come with new missiles.
 
 
==== New varieties of missile ====
 
==== New varieties of missile ====
*[[I Missile]]
+
*[[:Category:Missiles & Bombs]] for a list of 60-odd alternatives!
*[[Military Missile]]
+
:Some ship OXPs such as [[Far Arm ships]] come with new missiles (these are included in the list above)
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=14420 Nexus Missile]
+
 
''and see'' [[Armoury]] & [[Missiles and Bombs]] ''below''
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*[[Remove Individual Pylon OXP‎‎]]: 2021 OXP for removing just one missile to replace it ([[User:Phkb|Phkb]])
  
 
==== Missile information ====
 
==== Missile information ====
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''eg adding chaff/changing effect of ECM etc''
 
''eg adding chaff/changing effect of ECM etc''
 
*[[APRIL]] pylon reloader: Automated Pylon Re-arm In-flight Loader ([[User:Thargoid|Thargoid]] 2014)
 
*[[APRIL]] pylon reloader: Automated Pylon Re-arm In-flight Loader ([[User:Thargoid|Thargoid]] 2014)
*[[Armoury]]: 6 new missiles, anti-missile darts, missile rack, missile machine, 8 new bombs & mines([[User:Thargoid|Thargoid]] 2020)
+
 
 
*[[Missile Booster]] prevents you ramming into your own missile! ([[User:Norby|Norby]] 2015)
 
*[[Missile Booster]] prevents you ramming into your own missile! ([[User:Norby|Norby]] 2015)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=4&p=258073#p258072 Missiles modification] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you ([[User:Astrobe|Astrobe]] 2017)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=4&p=258073#p258072 Missiles modification] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you ([[User:Astrobe|Astrobe]] 2017)
*[[Missile Combat Reimagined]] Total rejig of relationship between ECM & missiles, new defence missile added ([[User:Redspear|Redspear]] 2020)
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*[[Missile Combat Reimagined]] Total rejig of relationship between ECM & missiles, new missiles added ([[User:Redspear|Redspear]] 2020)
*[[Missiles and Bombs]]: 6 new missiles, 2 bombs, 3 defence systems including chaff ([[User:Ramirez|Ramirez]] 2018)
+
 
 +
*[[Armoury]]: anti-missile darts, missile rack, missile machine, (also new missiles, bombs & mines) ([[User:Thargoid|Thargoid]] 2020)
 +
*[[Missiles and Bombs]]: 3 defence systems including chaff (also new missiles/bombs) ([[User:Ramirez|Ramirez]] 2018)
 +
*[[Missile Spoof]]: adds a flare defence against missiles ([[User:Wyvern|Wyvern]] 2011-5)
  
 
==== Something a little different ====
 
==== Something a little different ====
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{{NavBox - Oolite Equipment}}
 
{{NavBox - Oolite Equipment}}
 +
[[Category:Missiles & Bombs]]

Revision as of 18:40, 2 February 2022

HM3 Missile
Oolite-standard-missile.png
Size (metres, WxHxL) 1.4 x 1.4 x 8.0
Maximum speed 0.75 LM
Maneuverability Roll: 10.0
Pitch: 8.0
Explosive yield 4500 GJ
Blast radius 250 m
OXP or standard Standard
Cost 30.0 ₢
TL Availability 2
Missile bay icons: first Missile,
(then: ECM-hardened missile, Quirium cascade bomb, Repair nanobots (from oxp), Salvage missile (from oxp))

Overview

The common missile, the Faulcon de Lacy HM3 Homing Missile is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.

Annoyingly, all missiles of this class are vulnerable to standard ECM, and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships can make a commander very depressed.

Each missile will occupy one missile pylon/launch tube/weapon bay.

Astrogation Console Missile Controls

There are more controls for missile combat than for any other single piece of equipment on the simple Astrogation Console!

_ (underscore) disables/enables the weapons panel on the Console (missiles as well as lasers)
t target seek - seeks a target for the missile to lock on to
m fires the locked missile
u unlocks the missile target
y cycles through the available missiles/bombs and transfers the target lock to the new missile
T targets nearest incoming missile
+ and - (only when optional MTS or TSME are installed) cycles chosen missile to next/previous target

Rumour

Traders who have recently survived Thargoid encounters by way of Navy intervention, report of a missile that is impervious to the Thargoid ECM equivalent.

Custom Paintjobs


Links

Military Missile

OXPs

New varieties of missile

Some ship OXPs such as Far Arm ships come with new missiles (these are included in the list above)

Missile information

Rejig of missile warfare

AS-8 Purple Strand Remote Detonation Bomb

eg adding chaff/changing effect of ECM etc

  • APRIL pylon reloader: Automated Pylon Re-arm In-flight Loader (Thargoid 2014)

Something a little different

  • Weapon Laws OXP: weapons such as missiles can only be bought at the more lawless government systems




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon