Difference between revisions of "Laser Booster OXP"

From Elite Wiki
(Created page with "==Overview== This is a small OXP introducing two new dynamics to play. Firstly it offers a switchable laser booster, which doubles the laser damage inflicted when activated (f...")
 
(Updating BB links)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==Overview==
+
== Overview ==
 
This is a small OXP introducing two new dynamics to play. Firstly it offers a switchable laser booster, which doubles the laser damage inflicted when activated (for a small energy drain).
 
This is a small OXP introducing two new dynamics to play. Firstly it offers a switchable laser booster, which doubles the laser damage inflicted when activated (for a small energy drain).
  
However it also introduces breakable lasers - there is a base 1% chance of a laser breaking on use, with increased chance if the booster is brought into play and the lasers pushed beyond their specified heat tolerances.
+
However it also introduces breakable lasers - there is a small chance of a laser breaking on use, with increased chance if the booster is brought into play and the lasers pushed beyond their specified heat tolerances.
  
 
If lasers do break they can be repaired either at the station equipment screen or by repair bots/systems.
 
If lasers do break they can be repaired either at the station equipment screen or by repair bots/systems.
  
  
==Instructions==
+
== Instructions ==
 
After purchase, the booster is selected and activated using the equipment priming keys (normally "n" and "shift-N" respectively). Note that with the OXP installed the laser breakage risk comes into place, regardless of whether the equipment is installed or not. But the chance increases as the laser heats up.
 
After purchase, the booster is selected and activated using the equipment priming keys (normally "n" and "shift-N" respectively). Note that with the OXP installed the laser breakage risk comes into place, regardless of whether the equipment is installed or not. But the chance increases as the laser heats up.
  
  
==Details==
+
== Details ==
 
*Tech Level - 13.
 
*Tech Level - 13.
 
*Cost - 25,000 credits.
 
*Cost - 25,000 credits.
Line 17: Line 17:
 
Available to NPCs - no.
 
Available to NPCs - no.
  
==Requirements==
+
== Warning! ==
 +
This OXP does not support the newer OXP lasers and you may well find that if they break, that you loose them entirely!
 +
 
 +
== Requirements ==
 
This OXP requires at least trunk version 1.77 of Oolite.
 
This OXP requires at least trunk version 1.77 of Oolite.
  
  
==Download==
+
== Download ==
[https://www.box.com/s/zroy8z8elkub24irej3j '''Laser Booster v1.00'''] can be downloaded from Box.Com by clicking on the link.
+
*Laser Booster (v.1.02) is downloadable through the in-game [[Expansions Manager]].
 +
*[https://app.box.com/s/zroy8z8elkub24irej3j Laser Booster v1.02] can also be downloaded from Box.Com by clicking on the link.
 +
 
  
 +
== Tweaks ==
 +
*To initiate laser cooler at launch (but also makes breakages more common), see code [https://bb.oolite.space/viewtopic.php?f=4&t=16337&start=30&sid=92b42e3d9f85271fb4f818af183848ac#p217058 here]. By '''SirArian''' (2014).
 +
*[[How to tweak OXZ's]]
  
==Links==
+
== Links ==
 +
*For feedback and bug reports on this OXP, please use the forum thread via [https://bb.oolite.space/viewtopic.php?f=4&t=13311 this] link.
 
*[[User:Thargoid|Thargoid's OXP page]].
 
*[[User:Thargoid|Thargoid's OXP page]].
 
{{equipment-OXP}}
 
{{equipment-OXP}}

Latest revision as of 02:02, 29 February 2024

Overview

This is a small OXP introducing two new dynamics to play. Firstly it offers a switchable laser booster, which doubles the laser damage inflicted when activated (for a small energy drain).

However it also introduces breakable lasers - there is a small chance of a laser breaking on use, with increased chance if the booster is brought into play and the lasers pushed beyond their specified heat tolerances.

If lasers do break they can be repaired either at the station equipment screen or by repair bots/systems.


Instructions

After purchase, the booster is selected and activated using the equipment priming keys (normally "n" and "shift-N" respectively). Note that with the OXP installed the laser breakage risk comes into place, regardless of whether the equipment is installed or not. But the chance increases as the laser heats up.


Details

  • Tech Level - 13.
  • Cost - 25,000 credits.

Available to NPCs - no.

Warning!

This OXP does not support the newer OXP lasers and you may well find that if they break, that you loose them entirely!

Requirements

This OXP requires at least trunk version 1.77 of Oolite.


Download


Tweaks

  • To initiate laser cooler at launch (but also makes breakages more common), see code here. By SirArian (2014).
  • How to tweak OXZ's

Links