Difference between revisions of "Keyboard Issues"

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(Other solutions: Updated)
(What does What?: Updated in line of http://www.aegidian.org/bb/viewtopic.php?p=276344#p276344)
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::::(iii) during flight, press pause: "p" and then "2", select "game options" and then select "View Keyboard Configuration"
 
::::(iii) during flight, press pause: "p" and then "2", select "game options" and then select "View Keyboard Configuration"
 
::::(iv) [[XenonUI]] - vital on-screen reminders of what the numerous keyboard options are for the various GUI screens (F5/F6/F7/F8)
 
::::(iv) [[XenonUI]] - vital on-screen reminders of what the numerous keyboard options are for the various GUI screens (F5/F6/F7/F8)
 +
 +
::::*Note on 4 "View Keyboard Configuration" will pick up on changes to your keyconfig.plist, whether altered by OXP (eg [[Dangerous Keyconfig OXP]]), altered with [[Keyconfig]], or if you did it yourself manually.
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:::::'''But''' if you use a "outside" altering method such as Macros or Ergodox's own software, "View Keyboard Configuration" will only show the now-misleading contents of the Keyconfig file!
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::::*XenonUI will not pick up on ''any'' of these changes, its key command list is from a static graphic.
  
 
== Changing/Reconfiguring your Keyboard controls ==
 
== Changing/Reconfiguring your Keyboard controls ==

Revision as of 07:17, 30 May 2021

Virtual Keyboard (from Keyconfig, below)

What does What?

8 Versions: windows&linux vs mac
laptop vs fullsize
gamers vs developers etc

There are some 60-odd key commands to master for the basic Vanilla game! Adding in all the special/optional vanilla game equipment adds another dozen or so. And adding in the OXPs increases it by 7 (just 7 for zillions of OXPs!). This is the reason that our developers are chary of adding more key-commands to the game.

  • Learning it:
1 Try the in-game Tutorial which gives one the basics
2 Try staring at the first sheet of the OoliteRS.pdf which came with your game download.
  • Reference:
1 Oolite Keyboard Controls has a list of the key commands
2 The OoliteRS.pdf mentioned above
3 Gimi's Oolite KeyMaps are very colourful, if just a little dated.
4 In-game: (i) at game start, select "game options" and then select "View Keyboard Configuration"
(ii) while docked, press "2", select "game options" and then select "View Keyboard Configuration"
(iii) during flight, press pause: "p" and then "2", select "game options" and then select "View Keyboard Configuration"
(iv) XenonUI - vital on-screen reminders of what the numerous keyboard options are for the various GUI screens (F5/F6/F7/F8)
  • Note on 4 "View Keyboard Configuration" will pick up on changes to your keyconfig.plist, whether altered by OXP (eg Dangerous Keyconfig OXP), altered with Keyconfig, or if you did it yourself manually.
But if you use a "outside" altering method such as Macros or Ergodox's own software, "View Keyboard Configuration" will only show the now-misleading contents of the Keyconfig file!
  • XenonUI will not pick up on any of these changes, its key command list is from a static graphic.

Changing/Reconfiguring your Keyboard controls

Oolite being so adaptable makes it relatively easy to change the keyboard commands to something you prefer. So, for example if you prefer to navigate with pitch & yaw rather than pitch & roll, you can swap the yaw & roll keys so that yaw is beside pitch instead! Or, if you have internalised the Elite Dangerous keyboard commands, you can use the relevant E:D keyboard commands instead of having to learn the Oolite ones! Or if you are using an Icelandic keyboard running on Egyptian Hieroglyphs you can reset the keys to something that makes sense to you!

Smivs back in 2012 wrote about how he used a joystick with his right hand and the keyboard with his left - and he had remapped his keyboard controls to make them easier to use with his left hand.

Back in 2015, Cim was pondering adding an in-game menu to configure keyboards, but his disappearance into Witch-space precluded any such development!

  • Keyconfig is a configuration helper for the keyconfig.plist (which allocates keyboard buttons to game commands). A simple tool creating custom configurations with a rough visual support. Keyconfig is a quick and dirty little helper running in the browser. It uses HTML+JS, but currently no File API stuff, so it has no fileaccess and relies on cut & paste. Updated for v.1.88 (so it does not yet include the ctrl-: & ctrl-; commands which appeared in v.1.90).

Instructions

Tools

OXPs


Precision flying issues

See this BB thread for more precise precision flying!

Keyboard Problems

Clym's overlays (see other solutions below)
  • Keyconfig is a configuration helper for the keyconfig.plist (which allocates keyboard buttons to game commands). A simple tool creating custom configurations with a rough visual support. Keyconfig is a quick and dirty little helper running in the browser. It uses HTML+JS, but currently no File API stuff, so it has no fileaccess and relies on cut & paste. Updated for v.1.88 (so it does not yet include the ctrl-: & ctrl-; commands which appeared in v.1.90).
  • Foreign language keyboards. BB Discussion thread.
  • Keyconfig has keyboard layouts for the USA, French, German, Italian & Russian
  • Keyconfig.plist for French (Gracieuseté du Monsieur le Commandant STyx).
  • Keyconfig.plist for Latin American (Gracias al Supremo, Serendipitoso y Sereno El Señor Comandante Reval).
  • Linux keyboards (non US) can be a major problem: see Keyboard Controls (Linux) & here.

Ergodox's keyboard programmed for Vanilla Oolite
Buttonbox programmed for Oolite combat
LMSS & Barrel Roll were chosen as the "Primable Actions"
Pitch/Yaw/Roll keys include precision "ctrl" keypress

Other solutions

  • Overlays: Clym Angus produced Oolite overlays for the keyboard (2009: before a number of the newer keypresses were introduced).
  • Chomwitt (left-handed) prefers Ergodox's customisable ergonomic keyboard: his vanilla game version is shown here.
Here are the latest changes to my ergodox Oolite layout.
- I used the ergodox option to config a button to combine Shift & Key in one press
- I moved the left and right views closer to my movement keys (it helps a lot when approaching a station from a safe angle)
- I created a small group of map-related 'green' keys (not all buttons can have LED colors in ergodox).
- I reorganized - a little - the battle related keys but since I am totally unexperienced more changes may be due!
  • Also see Buttonboxes for Keyboards with programmable button images!
Buttonbox programmed for in-station docked use
Click on the pictures to see more detail