Difference between revisions of "Jaguar Company"

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m (Oolite v1.77 and newer: Formatting)
m (Version History: Formatting.)
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* Changed some of the player [[Oolite_JavaScript_Reference:_Player#consoleMessage|consoleMessage's]] back into [[Oolite_JavaScript_Reference:_Player#commsMessage|commsMessage]].
 
* Changed some of the player [[Oolite_JavaScript_Reference:_Player#consoleMessage|consoleMessage's]] back into [[Oolite_JavaScript_Reference:_Player#commsMessage|commsMessage]].
 
* Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted.
 
* Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted.
* If you set $alwaysSpawn to true with [[OXPConfig]] the base will be spawned if it doesn't exist.
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* If you set <code>$alwaysSpawn</code> to '''true''' with [[OXPConfig]] the base will be spawned if it doesn't exist.
 
* Patrol ships follow the [[Galactic_Navy|Galactic Navy]].
 
* Patrol ships follow the [[Galactic_Navy|Galactic Navy]].
 
** If by some freak accident, all of the [[Galactic_Navy|Galactic Navy]] is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane.
 
** If by some freak accident, all of the [[Galactic_Navy|Galactic Navy]] is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane.

Revision as of 04:46, 21 January 2013

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0-{{{2}}}
Version Released License Features Category Author(s) Feedback
2.4 2012-12-27 CC BY-NC-SA 3.0 New patrol Mechanics OXPs Tricky BB-Link

Jaguar Company
Jaguar Company.png
Download Link Download Links
Version 2.4 (2012-12-27)
History Version History
Stations Jaguar Company Base
Ships Jaguar Company
Missions None
Equipment None
Alternative HUD
Available
None
Sound Set
Available
None
Category Mechanics OXPs
Author Tricky
OXPConfig logo.png

Sometime ago I posted some images on the Screenshots thread of the Oolite BB, of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my head and Jaguar Company was born.


Overview

Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.

The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic Naval convoy in the system.

Requirements

Optional OXPs

  • OXPConfig - For log control of this OXP.
  • Snoopers OXP - For news alerts from various sources including Jaguar Company pilots.
  • Galactic Navy - Jaguar Company sometimes patrol with Galactic Navy.

This is highly recommended.

  • Talkative_Space_Compass - Easy identification of Jaguar Company beacon codes. (Or a HUD that does similar reporting.)

Jaguar Company

Jaguar Company 3.png
 
Jaguar Company 1.png
Half of Jaguar Company
Jaguar Company 2.png
Jaguar Company

Jaguar Company Base

On docking approach

Downloads

  • box.com - Please note: this is the true download link for v2.4 - I'm sorry for all the confusion my simple oversight may have caused.
  • dropbox.com
  • rsync://ebspso.dnsalias.org/jaguar_company_2.4 or ebspso.dnsalias.org::jaguar_company_2.4 (rsync)

Install

After unzipping, move or copy the folder, "jaguar_company_2.4.oxp", into your AddOns directory.

Uninstall

Delete the directory, "jaguar_company_2.4.oxp", from your AddOns directory.

Oolite v1.77 and newer

Use visual effect code for Oolite v1.77 and newer by setting this.$visualEffects to true in jaguar_company.js found in the Scripts directory.

Version History

v2.4 (2012-12-27)

  • Bug fix for spawning Jaguar Company. Potential to spawn the base at all times if the Galactic Navy wasn't present.
  • Bug fix for checking the safe zone around the base. Wasn't checking to see if it actually existed.
  • Main world script saves the last system ID that was visited for interstellar space.
  • Timer on start up for the worldscripts has been added to allow each worldscript to be loaded in. Stops a potential dependency error happening.
  • Stray commas in the route list arrays removed.
  • Welcome code has been cleaned up.
  • missiontext.plist and descriptions.plist cleaned up.
  • Altered all player consoleMessage's to show messages for the default time limit.
  • Changed all player commsMessage's to consoleMessage.
  • Changed some of the player consoleMessage's back into commsMessage.
  • Only insert news into Snoopers about battle help if more than 10 minutes has passed since the last news item was inserted.
  • If you set $alwaysSpawn to true with OXPConfig the base will be spawned if it doesn't exist.
  • Patrol ships follow the Galactic Navy.
    • If by some freak accident, all of the Galactic Navy is destroyed, the patrol ships will go back to base if it exists. Otherwise they will patrol the witchpoint to planet lane.
  • New reputation level. Shows the location of Jaguar Company Bases in the current galaxy.
    • Re-implementation of the game random number generators for system.pseudoRandomNumber and system.scrambledPseudoRandomNumber, to allow checking of all the systems in the current galaxy. The system versions only gives back a value for the current system.
    • Oolite v1.76.1 or older only show a list of system names. Go to the long range chart then select the status screen (F6, F6, F5). Borrowed some code from Spara's Trophy Collector OXP for this.
    • Oolite v1.77 or newer display the locations on the long range chart. Uses the new object method of mission.markSystem so it won't intefere with other OXPs. (Hopefully)

For a full version history see Version History.

Future Versions

  • Torus drive sync for the boring bits.

Copyright

Copyright © 2012 Richard Thomas Harrison (Tricky)

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.

To view a copy of this license, visit Attribution-NonCommercial-ShareAlike (CC BY-NC-SA) or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

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