Difference between revisions of "Galactic Hyperdrive"

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(Classic)
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For the [[BBC_Micro| BBC Micro]] version of Classic Elite, the Galactic Hyperdrive entry points are fixed for each galaxy:
 
For the [[BBC_Micro| BBC Micro]] version of Classic Elite, the Galactic Hyperdrive entry points are fixed for each galaxy:
  
# '''Usle''', (85,99) TL: 9, Confederacy '' purchase next Galactic Hyperdrive at Enonla ''
+
# '''Usle''', (85,99) TL: 9, Confederacy, '' purchase next Galactic Hyperdrive at Enonla.''
# '''Ororra''', (96,95) TL : 4, Confederacy '' hop to Resori.''
+
# '''Ororra''', (96,95) TL : 4, Confederacy, '' purchase next Galactic Hyperdrive at Resori.''
# '''Xeines''', (90,111) TL : 3, Anarchy '' hop to Alace ''
+
# '''Xeines''', (90,111) TL : 3, Anarchy, '' purchase next Galactic Hyperdrive at Alace.''
# '''Soenisti''', (99,103) TL : 4, Anarchy '' hop to Biante ''
+
# '''Soenisti''', (99,103) TL : 4, Anarchy, '' purchase next Galactic Hyperdrive at Biante.''
# '''Ceinan''', (105,93) TL : 7, Confederacy '' hop to Sotidi ''
+
# '''Ceinan''', (105,93) TL : 7, Confederacy, '' purchase next Galactic Hyperdrive at Sotidi.''
 
# '''Intisoar''', (99,102) TL : 7, Confederacy
 
# '''Intisoar''', (99,102) TL : 7, Confederacy
 
# '''Beritere''', (106,95) TL : 3, Anarchy
 
# '''Beritere''', (106,95) TL : 3, Anarchy

Revision as of 00:14, 20 December 2009

One shot hyperdrive engines, used to make one jump to another level galaxy of which there are eight. Some fanfiction/technobabble on Elite's engine drives can be found here:[1]

A Galactic Hyperdrive doesn't use any fuel (all the fuel is contained in the device) and can be purchased for 5000 Cr at any planet with a tech level of 10 or over. Due to difficulties in long-range communication, criminal records are not shared between the galactic sectors: so regardless of your criminal rating, you come out Clean when you emerge into a new galaxy. Thus the Galactic Hyperdrive is sometimes used by mobsterpilots to escape prosecution.

Oolite

In standard Oolite, the Galactic Hyperdrive warps you to the exact location that you are in the present galaxy. That means, if you are at the corner of the galaxy in Galaxy 1, you will end up at the same corner of Galaxy 2 after the jump.

Recent java script additions allow other choices for OXP writers.

Classic

For the BBC Micro version of Classic Elite, the Galactic Hyperdrive entry points are fixed for each galaxy:

  1. Usle, (85,99) TL: 9, Confederacy, purchase next Galactic Hyperdrive at Enonla.
  2. Ororra, (96,95) TL : 4, Confederacy, purchase next Galactic Hyperdrive at Resori.
  3. Xeines, (90,111) TL : 3, Anarchy, purchase next Galactic Hyperdrive at Alace.
  4. Soenisti, (99,103) TL : 4, Anarchy, purchase next Galactic Hyperdrive at Biante.
  5. Ceinan, (105,93) TL : 7, Confederacy, purchase next Galactic Hyperdrive at Sotidi.
  6. Intisoar, (99,102) TL : 7, Confederacy
  7. Beritere, (106,95) TL : 3, Anarchy
  8. Cecees,(94,96) TL : 8, Anarchy

The pattern is not clear but seems to be related to arriving in the same area for each galactic chart, near (100,100); and the observation that the system government is either Anarchy or Confederacy.

Ian Bell .c

In a text-only trading version of Elite coded by Ian Bell in C around 1999 the planet number is conserved across a galactic hyperdrive jump. These are listed in the planet list but not visible to the player. This choice gives the appearance of random, but predictable, entry points (determined by you departure planet). This choice could be a way to allow access to the large isolated island of systems in Galaxy 7.

Links

Back to: Oolite Equipment