Final Capital

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Revision as of 00:14, 24 December 2021 by Cholmondely (talk | contribs) (Overview: Added more)
Final Capital
Final Capital 0.png
Size (W×H×L) 280m×223m×998m
Cargo capacity 0
0 TC
Cargo bay extension 15
15 TC
Maximum speed 0.250 LM
Manoeuvrability Roll: 0.15
Pitch: 0.15
Energy banks 4250
Energy recharge rate

Excellent (7.0)

Gun mounts None
Missile slots 12
Shield boosters available ?
Military shields available ?
Hyperspace capable ?
OXP or standard OXP
Available to player No
Base price n/a
Final Capital 1.png
Final Capital 2.png
Final Capital 3.png

Overview

Final Capital: Model by Rigz This ship was provided as free for use by: TurboSquid: http://www.turbosquid.com/FullPreview/Index.cfm/ID/203042

Original in Blender and 3ds format. Now converted with Wings3d for use in Oolite.

Textures are the original ones.

In Oolite it needs the BigShips OXP to add the ship into the game.

Found on Eric Walch's website, he did the Wings3D conversion. Okay, so I converted it further to work in Oolite. Interestingly was the ship set up to fly along the x-axis. With what rotating, modifying and adding the light maps, the ship starts so look much better in Oolite. And trying to give it an aft plasma cannon, I noticed this is not working correct in oolite. The plasma bolts of an aft cannon were still flying forwards. Its fixed in trunk now.

EW was thinking of it as a Liner. In that case the current Cargo Capacity seems nonsensical.

License

Download

Links