Difference between revisions of "Equipment-overrides.plist"

From Elite Wiki
(Created page with "<code>equipment-overrides.plist</code> is added with Oolite 1.89. It loads after all the <code>equipment.plist</code> data is read in. Whenever it finds a match with a k...")
 
Line 21: Line 21:
  
 
----
 
----
 +
[[Category:Updated JavaScript features in Oolite 1.89]]
 
[[Category:Oolite]]
 
[[Category:Oolite]]
 
[[Category:Oolite scripting]]
 
[[Category:Oolite scripting]]

Revision as of 04:58, 20 August 2020

equipment-overrides.plist is added with Oolite 1.89.

It loads after all the equipment.plist data is read in. Whenever it finds a match with a key that also exists in equipment.plist of any oxp, it overwrites the entries defined in equipment-overrides.plist but leaves the others as they were.

The structure of the file is slightly different to the equipment.plist file, which is an array of arrays. This is a dictionary of dictionary objects. Each element of an equipment definition is specified with it's own unique property name. A sample file is shown below.

{
  "EQ_WEAPON_PULSE_LASER" = {
    techlevel = 7;
    price = 50000;
    short_description = "Laser Pointer";
    long_description = "A simple, all purpose (but weak) laser. Only useful for irritating pirates.";
    available_to_all = YES;
    weapon_info = {
      color = "whiteColor";
    };
  };
}

See OXP_howto for an overview about the other plists.