Countdown to Zero

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Revision as of 19:45, 24 May 2021 by Cholmondely (talk | contribs) (Page Created)
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BGS/BackGround System.oxp countdown goes down to zero while the Vanilla game core countdown goes down to one. This oxp makes the core textual countdown go to zero too.


When hyperjumping, BGS voice countdown goes down to zero while the core textual countdown goes down to one. It's a tiny, tiny detail, but it has always annoyed me a bit. As a derivative of my Navigation MFD, I have created a small oxp that alters the core textual countdown to go to zero in sync with BGS voice countdown. Ah, the harmony


  • CC-BY-NC-SA 4.0
  • Author: Spara


Gameplay and Balance Indicator


Unless this sort of thing really bothers you so badly that it keeps you awake at night and clobbers your gameplay...