Difference between revisions of "Commodities"

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= Trading =
 
= Trading =
It has been claimed by some (ref) that trade in narcotics and other illegal substances will not earn you the most cash, stick with Computers and liquors instead.  
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''see also: [[Oolite Trading]]''<br>
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It has been claimed by some that trade in narcotics and other illegal substances will not earn you the most cash, stick with Computers and liquors instead.  
 
This only holds true if you calculate this for average cargo values, a true trader knows when to buy at a low price and where to sell it again at a large profit.
 
This only holds true if you calculate this for average cargo values, a true trader knows when to buy at a low price and where to sell it again at a large profit.
Don't always buy Narcs, only when it is sold at <25Cred/TC and sell at a poor planet at 90< Cred/TC. Also don't buy illegal goods unless you can fill the entire hold with it. No use taking the risk of Cop agression, for only one tonne of tobacco.
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Don't always buy Narcotics, only when it is sold at less than 25 Cr per TC and sell at a poor planet at less than 90 Cr per TC. Also don't buy illegal goods unless you can fill the entire hold with it. No use taking the risk of [[GalCop]] agression, for only one tonne of tobacco.
  
 
[[Category:Oolite]]
 
[[Category:Oolite]]
 
[[Category:Classic]]
 
[[Category:Classic]]

Revision as of 16:55, 6 June 2010

The commodities available for trade by CorCom Trade System. Prices and availability are determined by the commodities.plist and the planet-economy.

Food

Simple organic products. Not per-se edible by humans but it usually is. Rumour has it, that Soylent green is made of people, which is of course ridiculous. Everyone knows people wear clothes.


Textiles

Unprocessed fabrics. Insectoid races commonly have great skill in harvesting and weaving natural fibres.


Radioactives

Ores and by-products of quantum-chemical processes. Some systems require traders to have special permit, request info and collect the proper papers in advance.

Slaves

As the most ubiquitous spacefaring species humans prefer humanoids as slaves. Various other races also put a premium upon humanoids, but these would rather have human slaves.


Liquor/Wines

Exotic spirits from unearthly flora. Intoxicating nectars and fermented alien cordial.


Luxuries

Perfumes, spices, coffee. Mass-produced consumer goods.


Narcotics

Mild hallucinogens, trumbles, tobacco, Arcturian Megaweed. Illegal in many systems, wanted in most.

Computers

Intelligent machinery, positronic AI's, NavCon electronics.


Machinery

Heavy factory and farm equipment, hyperdrive engines.


Alloys

Industrial metals. Quite often heavy-plastics and ceramics are sold under the misnomer Alloys.


Firearms

Small-scale artillery, sidearms, etc. Anything that makes holes and alot of noise... by the tonne load. Illegal to transport unless protected by special Navy or Gal-Cop permit.


Furs

Includes leathers and Reticulated Tipi pelts.


Minerals

Unrefined mineral ores, with trace elements of useful metals.


Gold

Sold in kilogramme ingots on the small market.


Platinum

Sold per kilogramme.


Gem-Stones

Includes jewelry and Ixidian Wompa eyes. Sold per gramme.


Alien Items

Artifacts, unknown alien species, weapons, technology. Antiques.

Trading

see also: Oolite Trading
It has been claimed by some that trade in narcotics and other illegal substances will not earn you the most cash, stick with Computers and liquors instead. This only holds true if you calculate this for average cargo values, a true trader knows when to buy at a low price and where to sell it again at a large profit. Don't always buy Narcotics, only when it is sold at less than 25 Cr per TC and sell at a poor planet at less than 90 Cr per TC. Also don't buy illegal goods unless you can fill the entire hold with it. No use taking the risk of GalCop agression, for only one tonne of tobacco.