Difference between revisions of "CombatMFD"

From Elite Wiki
(categorized as equipment-oxp)
(v1.4)
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=== Description ===
 
=== Description ===
  
If you buy Combat MFD equipment then your Multi-Function Displays will display some info from your ship:
+
If you buy Combat MFD equipment then your Multi-Function Displays will display many info from your ship:
*energy,
+
*energy and [[#SEE_indicator|SEE indicator]] in the first line,
*forward and aft shields (including [[Shield_Equalizer_%26_Capacitors_OXP|Shield Capacitors]]),
+
*forward and aft shields (including [[Shield_Equalizer_%26_Capacitors_OXP|Shield Capacitors]]) then the [[#One-shot_Indicator|One-shot indicator]],
*fuel,
+
*legal status, fuel and speed (including [[Q-Charger]] and [[FarPlanets|FTL speeds]]),
*speed (including [[Q-Charger]] and [[FarPlanets|FTL]] speeds),
 
 
*the name of the lastly damaged equipment and the number of how many others are damaged,
 
*the name of the lastly damaged equipment and the number of how many others are damaged,
  
 
and your target's:
 
and your target's:
 
*name,
 
*name,
*distance,
+
*distance and speed,
*speed,
+
*shield radius, then Front/Aft orientation display and Damaged!/Weak!/Derelict flag,
*shield radius,
 
 
*laser weapon type and range (after a shot),
 
*laser weapon type and range (after a shot),
*status: legal or derelict.
+
*status: Clean/Offender/Fugitive, if derelict then Trap or Treasure/Empty/Mined/Usable (see [[Towbar]] OXP).
  
The top right corner show how many energy+armour+shield banks remaining.
 
  
Armour can arrive from [[IronHide_OXP|IronHide]] OXP and [[HardShips]] OXP.
+
Use the ";" and ":" keys to select an MFD and enjoy the view. ;)
 +
 
 +
Compatible with [[Telescope]] OXP if lock far targets and [[Shield_Equalizer_%26_Capacitors_OXP|ShieldEqualizer+Capacitors]] OXP: if shields are over 100% then either [[Shield_Boosters|Shield Boosters]] are installed or Shield Capacitors are filled also.
 +
 
 +
The "Damaged!" flag shown when the target's exhaust plumes are blinking (below 40% energy) and show "Weak!" when blinking strongly and drop sparks with [http://aegidian.org/bb/viewtopic.php?f=4&t=12507 CustomShields] OXP (below 20%).
 +
 
 +
 
 +
[[File:CombatMFD1.4b.png]]
 +
 
  
The bottom right corner show "Damaged" when the target's exhaust plumes are blinking (below 40% energy) and show "Weak" when blinking strongly and drop sparks with [http://aegidian.org/bb/viewtopic.php?f=4&t=12507 CustomShields] OXP (below 20%).
+
=== SEE indicator ===
  
 +
The top right corner show letters about how many shields, armour and energy remaining.
 +
Each letter represents 2 energy banks in strength and ordered by from outside to inside.
 +
Small letters mean one side is up only.
 +
*C: [[Shield_Equalizer_%26_Capacitors_OXP|Shield Capacitors]] (+50%),
 +
*M: [[Military_Shield_Enhancement|Military shields]] (300%),
 +
*B: [[Shield_Boosters|Shield Boosters]](200%),
 +
*S: Shields (100%),
 +
*A: Armours in [[HardShips]] OXP (front and aft only),
 +
*H: [[IronHide_OXP|IronHide Armour]],
 +
*E: Energy (EE=4 banks).
 +
 +
 +
"SEE" mean you have basic Shields (2 banks=128 points) and 2*2 Energy banks filled (4 banks=256 points), as a Cobra Mark III at start.
 +
 +
The total length is relative with your ship's defensive strength. The strongest [[Andromeda]] has CCCCCCCCMBSAAAAAAAAHHHEEEEEEEE. :)
 +
 +
A letter will be changed to "-" if drops below the half of the banks represented by this letter so "-E" mean less than 3 banks filled and more than one.
 +
 +
Underscore "_" mean equipment damage which prevent regeneration, you should fix it in a dock. Checked damages:
 +
*[[Shield_Equalizer_%26_Capacitors_OXP|Shield Capacitors]] (includung [[HardShips#Big_Shield_Capacitors|big ones]] in [[HardShips]] OXP),
 +
*[[Military_Shield_Enhancement|Military Shield Enhancement]],
 +
*[[Shield_Boosters|Shield Boosters]],
 +
*[[Breakable_'Standard'_Equipment_OXPs#Breakable_Shield_Generators_v1.2|Breakable Shield Generators]],
 +
*[[Breakable_'Standard'_Equipment_OXPs#Breakable Energy Unit v1.1|Breakable Energy Unit]].
  
Use the ";" and ":" keys to select an MFD and enjoy the view. ;)
 
  
 +
The number in the corner show the total value in banks (64 points).
  
Speeds are calculated from the travelled distance to be compatible with the velocity-based modifiers like [[Q-Charger]] OXP and extreme speeds in [[FarPlanets]] OXP.
+
If you see "LAST BANK!" here instead of letters then ... well, you know. (Flee! ;))
  
Compatible with [[Telescope]] OXP if lock far targets and [[Shield_Equalizer_%26_Capacitors_OXP|ShieldEqualizer+Capacitors]] OXP: if shields are over 100% then either [[Shield_Boosters|Shield Boosters]] are installed or Shield Capacitors are filled also.
 
  
 +
=== One-shot indicator ===
  
[[File:CombatMFD1.3.png]]
+
The space rightwards from shield percentages show letters to indicate one-shot equipments, in order:
 +
*B: [[Energy_Bomb|Energy Bomb]],
 +
*C: [[HardShips#Additional_Core_Hull_Equipment|Additional Core Hull]] (this and next from [[HardShips]] OXP),
 +
*E: [[HardShips#Emergency_Energy_Generator|Emergency Energy Generator]] ((will be damaged at the second usage if [[HardShips#High-Tech_Catalyst|High-Tech Catalyst]] is installed also),
 +
*G: [[Galactic_Hyperdrive|Galactic Hyperdrive]],
 +
*H: [[HardShips#High-Tech_Catalyst|High-Tech Catalyst]] (from [[HardShips]] OXP, will be damaged at the first usage of Emergency Energy Generator),
 +
*P: [[Escape_Pod|Escape Pod]],
 +
*R: [[HardShips#Renewable_Energy_Generator|Renewable Energy Generator]] (from [[HardShips]] OXP),
 +
*U: [[Energy_Equipment|Emergency Energy Unit]] (from [[Energy_Equipment|Energy Equipment]] OXP),
  
  
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=== Downloads ===
 
=== Downloads ===
 +
 +
[[Media:CombatMFD_1.4.oxz|Combat MFD v1.4]] (downloaded {{#downloads:CombatMFD_1.4.oxz}} times).
  
 
[[Media:CombatMFD_1.3.oxz|Combat MFD v1.3]] (downloaded {{#downloads:CombatMFD_1.3.oxz}} times).
 
[[Media:CombatMFD_1.3.oxz|Combat MFD v1.3]] (downloaded {{#downloads:CombatMFD_1.3.oxz}} times).
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Changelog:
 
Changelog:
 +
2014.07.09. v1.4  SEE and One shot indicators added.
 +
                  Player legal status added.
 +
                  Missile counter with "Hard" flag added.
 +
                  Energy and Shields percents are rounded to 10 for better readability.
 +
                  Target Front/Aft orientation display.
 +
                  Speed display use velocity for Q-Charger.
 +
                  A fix against garbage-collected timer in log.
 
  2014.07.07. v1.3  Informations added in top right and bottom right corners.
 
  2014.07.07. v1.3  Informations added in top right and bottom right corners.
 
                   Speed labels removed to prevent twithcing.
 
                   Speed labels removed to prevent twithcing.
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{{equipment-OXP}}
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==Quick Facts==
 +
{{OXPLevel|0}}{{Infobox OXPb| title = Combat MFD
 +
|version = 1.4
 +
|release = 2014-07-09
 +
|features = Data about your ship and your target
 +
|license = CC BY-NC-SA 4
 +
|category = HUD OXPs
 +
|author = [[User:Norby|Norby]]
 +
|feedback = [http://bb.aegidian.org/viewtopic.php?f=4&t=16617 BB-Link]
 +
}}

Revision as of 03:00, 9 July 2014

Description

If you buy Combat MFD equipment then your Multi-Function Displays will display many info from your ship:

and your target's:

  • name,
  • distance and speed,
  • shield radius, then Front/Aft orientation display and Damaged!/Weak!/Derelict flag,
  • laser weapon type and range (after a shot),
  • status: Clean/Offender/Fugitive, if derelict then Trap or Treasure/Empty/Mined/Usable (see Towbar OXP).


Use the ";" and ":" keys to select an MFD and enjoy the view. ;)

Compatible with Telescope OXP if lock far targets and ShieldEqualizer+Capacitors OXP: if shields are over 100% then either Shield Boosters are installed or Shield Capacitors are filled also.

The "Damaged!" flag shown when the target's exhaust plumes are blinking (below 40% energy) and show "Weak!" when blinking strongly and drop sparks with CustomShields OXP (below 20%).


CombatMFD1.4b.png


SEE indicator

The top right corner show letters about how many shields, armour and energy remaining. Each letter represents 2 energy banks in strength and ordered by from outside to inside. Small letters mean one side is up only.


"SEE" mean you have basic Shields (2 banks=128 points) and 2*2 Energy banks filled (4 banks=256 points), as a Cobra Mark III at start.

The total length is relative with your ship's defensive strength. The strongest Andromeda has CCCCCCCCMBSAAAAAAAAHHHEEEEEEEE. :)

A letter will be changed to "-" if drops below the half of the banks represented by this letter so "-E" mean less than 3 banks filled and more than one.

Underscore "_" mean equipment damage which prevent regeneration, you should fix it in a dock. Checked damages:


The number in the corner show the total value in banks (64 points).

If you see "LAST BANK!" here instead of letters then ... well, you know. (Flee! ;))


One-shot indicator

The space rightwards from shield percentages show letters to indicate one-shot equipments, in order:


Dependencies

Oolite 1.79 or later.

Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.

Downloads

Combat MFD v1.4 (downloaded 358 times).

Combat MFD v1.3 (downloaded 286 times).

Combat MFD v1.2 (downloaded 277 times).

Combat MFD v1.1 (downloaded 254 times).

Combat MFD v1.0 (downloaded 269 times).

Forum

Make your comments in this topic.


Changelog:

2014.07.09. v1.4  SEE and One shot indicators added.
                  Player legal status added.
                  Missile counter with "Hard" flag added.
                  Energy and Shields percents are rounded to 10 for better readability.
                  Target Front/Aft orientation display.
                  Speed display use velocity for Q-Charger.
                  A fix against garbage-collected timer in log.
2014.07.07. v1.3  Informations added in top right and bottom right corners.
                  Speed labels removed to prevent twithcing.
                  A small fix about Telescope far targets.
2014.07.06. v1.2  Show the name of the lastly damaged equipment.
                  Show the target's laser type and range after a shot.
                  Energy and Shields are displayed in percents only.
2014.07.05. v1.1  Must buy Combat MFD as an equipment.
                  Legal status display need Scanner Targeting Enhancement.
                  Show Telescope far target names without km.
                  Can show Empty, Mined and Usable ship status with Towbar.
                  Wormhole target supported with Wormhole Scanner equipment.
2014.07.02. v1.0  More info displayed by Norby.
2014.06.30. v0.1  Some info displayed by Zireael.


Quick Facts

Levelindicator0.png
0-{{{2}}}
Version Released License Features Category Author(s) Feedback
1.4 2014-07-09 CC BY-NC-SA 4 Data about your ship and your target HUD OXPs Norby BB-Link