Difference between revisions of "Colonization"

From Elite Wiki
m (Links: Restored BB thread link)
m (Tagged as demo-OXP)
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
  
 
== Overview ==
 
== Overview ==
The Aim of the project is to setup Colonies and provide some missions in the Colony, A colony will simulate material handling, population, trade routes to near by systems and may have sort of colony sim associated with it. Or just keep as an eye candy.
+
{{QuoteText|Text=The Aim of the project is to setup Colonies and provide some missions in the Colony, A colony will simulate material handling, population, trade routes to near by systems and may have sort of colony sim associated with it. Or just keep as an eye candy.
  
I have been experimenting a model which you could fly in and dock with the center station.
+
I have been experimenting with a model which you could fly in and dock with the center station.
  
That is early stages of the OXP and I need new ideas and help for texturing and modeling as well as how the colony will be build at first place and the mechanics for the population increase and decrease due to the needs to be fulfilled.
+
That is early stages of the OXP and I need new ideas and help for texturing and modeling as well as how the colony will be build at first place and the mechanics for the population increase and decrease due to the needs to be fulfilled.|Source=([http://aegidian.org/bb/viewtopic.php?f=4&t=11726 Okti (2012)])}}
 +
 
 +
Docking Computers are problematic here.
  
 
=== Thoughts ===
 
=== Thoughts ===
Line 20: Line 22:
  
 
== License ==
 
== License ==
*Author: Okti
+
*Author: [[Okti]]
 
*License: CCA-NC-SA 3.0
 
*License: CCA-NC-SA 3.0
 
*Written in 2012
 
*Written in 2012
Line 31: Line 33:
  
 
{{Dockables-OXP}}
 
{{Dockables-OXP}}
 +
{{demo-OXP}}

Latest revision as of 23:05, 15 December 2021

Your Colony
Inside, looking at bottom of central hub
Side view of top of central hub

Overview

The Aim of the project is to setup Colonies and provide some missions in the Colony, A colony will simulate material handling, population, trade routes to near by systems and may have sort of colony sim associated with it. Or just keep as an eye candy.

I have been experimenting with a model which you could fly in and dock with the center station.

That is early stages of the OXP and I need new ideas and help for texturing and modeling as well as how the colony will be build at first place and the mechanics for the population increase and decrease due to the needs to be fulfilled.

(Okti (2012))

Docking Computers are problematic here.

Thoughts

The dockable needs texturing. Then there is the "mission" concept. Phkb's Hermitage might serve as a template for some of it.

But just finishing the station would be superb!

Download

Working download is here: unzip and bung in your AddOns folder. See OXP if you need more detail.

License

  • Author: Okti
  • License: CCA-NC-SA 3.0
  • Written in 2012

Links