Difference between revisions of "Category:Missiles & Bombs"

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:[[Guide to Accuracy OXPs]]
 
:[[Guide to Accuracy OXPs]]
  
:[[Missile Combat Reimagined]] changes a number of things including susceptibility to [[ECM]]  
+
:[[Missile Combat Reimagined]] totally rejigs missiles and also rejigs their susceptibility to [[ECM]]  
  
:[[APRIL]]
+
:[[APRIL]] - automated missile pylon reloader
 
:[[Mine Safety Catch]] prevents premature release
 
:[[Mine Safety Catch]] prevents premature release
 +
:[[Status Quo Q-bomb OXP‎‎]] - Q-bombs act as they do in the [[Status Quo]] Oolite novel
 
:[[Missile Analyser]] allows the analysis of incoming missiles to allow selection of an appropriate defence
 
:[[Missile Analyser]] allows the analysis of incoming missiles to allow selection of an appropriate defence
 
:[[Missile Booster]] gives fired missiles a speed boost (useful if flying large slow ships like a Python)  
 
:[[Missile Booster]] gives fired missiles a speed boost (useful if flying large slow ships like a Python)  
:[[Missile Beep]]
+
:[[Missile Beep]] warns of incoming missiles
 
:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch!
 
:Missile Machine (from [[Armoury]]) manufactures the bally things from scratch!
:[[Missiles modification]] is less sophisticated than Missile Combat Reimagined, and again tweaks the effectiveness of the ECM
+
:[[Missiles modification]] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
  
 
*'''Defence against missiles'''
 
*'''Defence against missiles'''
 
:*''Vanilla game defences''
 
:*''Vanilla game defences''
 
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here!
 
::Turn & run (reduced kinetic damage on impact)! [[Witch Fuel Injectors]] really help here!
::Target incoming missile with laser ([[STE]] helps, but you may well need an OXP such as [[SniperLock]] to succeed)
+
::Target incoming missile with laser - [[STE]] helps (...but you may well need an OXP such as [[SniperLock]] to succeed)
 
::Target incoming missile with another missile
 
::Target incoming missile with another missile
::[[ECM]]
+
::[[ECM]] (less useful against [[Hardhead]]s, of course...)
 
:*''OXP Defences''
 
:*''OXP Defences''
 
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter
 
::Anti-Missile System (AMS Darts) (from [[Armoury]]) - note that the [[Vimana HUD]] has an AMS dart counter
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::Defence Mine (from [[Missiles and Bombs]])
 
::Defence Mine (from [[Missiles and Bombs]])
 
::Missile Rack (from [[Armoury]])
 
::Missile Rack (from [[Armoury]])
 +
::[[Missile Spoof]] - a flare-based distraction for Hardheads
 
::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape!
 
::[[Quirium Cascade Mine Detector]] - and [[Target System Plugins]] warn of the release of Cascade Mines to allow a fast escape!
  
 
*'''The [[Vanilla game]] missiles & bombs are''':
 
*'''The [[Vanilla game]] missiles & bombs are''':
 
:[[Missile]] (Faulcon de Lacy HM3 Homing Missile)
 
:[[Missile]] (Faulcon de Lacy HM3 Homing Missile)
:[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile)
+
:[[ECM Hardened Missile]] (Faulcon de Lacy ECM-hardened HMX5 homing missile: ''Hardheads'')
 
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine)
 
:[[Quirium Cascade Mine]] (Tyley-Feynman Quirium Cascade Mine)
 
:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above
 
:[[Energy Bomb]] (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above

Revision as of 13:02, 23 July 2021

This page collects the zillions of different varieties of missiles & bombs.

  • The following OXPs contain large amounts of missiles & bombs (and are the main source of the list beneath):
Armoury by Thargoid
Missiles and Bombs also by Ramirez
On the other hand, the über-missiles & mines from the Killit OXP have been omitted as they were never intended for serious play - but rather to make a point about Cheating.
  • List of OXPs which also affect missiles or bombs:
Guide to Accuracy OXPs
Missile Combat Reimagined totally rejigs missiles and also rejigs their susceptibility to ECM
APRIL - automated missile pylon reloader
Mine Safety Catch prevents premature release
Status Quo Q-bomb OXP‎‎ - Q-bombs act as they do in the Status Quo Oolite novel
Missile Analyser allows the analysis of incoming missiles to allow selection of an appropriate defence
Missile Booster gives fired missiles a speed boost (useful if flying large slow ships like a Python)
Missile Beep warns of incoming missiles
Missile Machine (from Armoury) manufactures the bally things from scratch!
Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
  • Defence against missiles
  • Vanilla game defences
Turn & run (reduced kinetic damage on impact)! Witch Fuel Injectors really help here!
Target incoming missile with laser - STE helps (...but you may well need an OXP such as SniperLock to succeed)
Target incoming missile with another missile
ECM (less useful against Hardheads, of course...)
  • OXP Defences
Anti-Missile System (AMS Darts) (from Armoury) - note that the Vimana HUD has an AMS dart counter
Chaff (from Missiles and Bombs)
Defence Mine (from Missiles and Bombs)
Missile Rack (from Armoury)
Missile Spoof - a flare-based distraction for Hardheads
Quirium Cascade Mine Detector - and Target System Plugins warn of the release of Cascade Mines to allow a fast escape!
Missile (Faulcon de Lacy HM3 Homing Missile)
ECM Hardened Missile (Faulcon de Lacy ECM-hardened HMX5 homing missile: Hardheads)
Quirium Cascade Mine (Tyley-Feynman Quirium Cascade Mine)
Energy Bomb (Medusa Pandora Self-homing Energy Bomb) - discontinued, replaced by the Quirium Cascade Mine above