Brilliant but broken...

From Elite Wiki
Revision as of 00:19, 16 December 2021 by Cholmondely (talk | contribs) (Economics: Oops!)
Activities: Life in the Frontier
Economics: New Deal
Ambience: Cloud City
Ambience: Lave OXP
Ambience: Tetiri Planet Ring
Robot Loader (Dockables: Busy Ports)
Bulk Freighter ((Dockables: Busy Ports)
Dockables: Gsagostinho's station experiments
Dockables: Oolific Princess (Liner)
Systems: Galactic Navy
Systems: HIMSN

This is a collection of wonderful OXPs which any of which would change the game in a meaningful way.

Not necessarily broken, but, they need TLC from somebody with a mastery of The Dark Side - or else the idea taken and incorporated into something else...

As well as needing the skills to fix one of these, there is also the thorny issue of copyright.

Where a good license exists (eg Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license), there is no issue. But where there is no license (or a poor one), one needs to either rewrite the bally thing from scratch, or write an overwrite OXP. Many of the early oxp's were lost when Oosat2 sundered in Oct 2006. The replacement oxp's lacked the ReadMe's with license details, and some may never have had licences in the first place. The authors from that era (Murgh, Charlie etc) also disappeared shortly later... I blame the Thargoids!.

Activities

  • Astronaut (2012, CC BY-SA 3.0) clashes with a number of things preventing it from working much of the time.
  • Life in the Frontier (2015, CC-BY-NC-SA 4.0) is not broken, but is crying out for expansion... every single station is the same, with the same map and the same places and with almost the same events.



Economics

  • New Cargoes (2012-3; introduces 100 new lore-laden goods; needs updating for the newer Trade-goods.plist, hence issues with illegality of goods etc.)
  • New Deal (2015, "Public Domain") moves away from the bi-polar agricultural⇔industrial model to a more complex four-polar model. Unfinished
  • Real-Life Economics (2014, GNU GPLv3) is broken - it supposedly eliminates milk runs as something a true free market would smooth over, and provides real dynamic markets with unlimited quantities of commodities. The Local Economic Balance system seems broken. It only displays part of the time, and seems not to affect the local economies. It could also do with having the optional commodities added (oxygen, quirium crystals etc).
  • Switeck's Shipping OXP introduces new trader ship behaviour, sensible pricing tweaks, etc. Needs updating for the newer Trade-goods.plist, and possible tweaks to deal with the market changes to Rock Hermits etc in Oolite v.1.82.



Ambience

  • Black Holes. Charlie's oxp has vanished. But there is some technical discussion here.
  • Diso OXP (no license?, 2010) needs updating for the newer graphics - nebulae, Diso B station & market. Diso B Planet is static. (no license?)
  • Lave OXP (no license?, 2009) needs updating for the newer graphics - student pilots with instructors, restaurant junks, etc.
  • Monument (no license?, 2005) could this be enhanced to actually do something (intone a lo-o-ong list of departed commanders...)?
  • Tetiri Planet Ring ("Freely available", 2014) needs work - massive planet ring at Tetiri (galaxy 5) which is broken around the stations. Station markets bust.
  • Tianve OXP (2009, CC-BY-NC-SA 3.0) needs updating for the newer graphics - pulsar, nebulae, special ships, station market etc. Pulsar station market bust.



Dockables

  • Busy Ports (Griff, 2007, no obvious license): features port activity - cargo-loading robots... (AI issues?)
  • Cloud City OXP (no license?, 2009) is unfinished - cloud cities at Gas Giants
  • Colonization, Okti (2012, CC BY-SA 3.0). Unfinished. Fun to fly around inside - mind the struts!
  • Gsagostinho's station experiments ("Public Domain", 2017) here. (unfinished - needs texturing).
  • Oolific Princess - another liner (by SimonB. license: unnumbered "Creative Commons: attribution, non-commercial, sharealike") (see OXPList - Work in Progress OXPs)
  • Z-GrOovy Navy Carrier (download) - from BB {WIP} navy carrier upgrade. CNV Thor class Dertien (no license, 2011)



Equipment

  • Thargoid's Goliath (2010, CC-BY-NC-SA 3.0 - tweaked) Planetary defence? A small tester/demo OXP for larger turrets/cannon weaponry, and the feasibility for "dumb" cannonball type munitions in the game.
  • Torus Field Monitor (2016, CC-BY-NC-SA 3.0) warns of approaching Mass Lock by Alaric. Not quite finished



Mechanics

  • Extended Shipyards (2012, CC-BY-NC-SA 3.0) - clashes with many things preventing it from working much of the time
  • Friend or Foe (2012, CC-BY-NC-SA 3.0) - broken? And possibly too complex - you need to tweak your ship oxp's for it to work with them.
  • Astrobe's Inertia.oxp (2017) Buggy



Miscellaneous

  • Cutscene (2012, Copyright: User:Svengali) a demo cutscene for Oolite v.1.76 trunk users
  • Scriptable Pause (2017, CC-BY-NC-SA 3.0) for letting the game run and then pause itself on red-alert (4 oxp's, 1st problematic: Hoqlinq & Astrobe) Problematic
  • Galactic Misjump OXP (2012, CC-BY-NC-SA 3.0) - what happens if you misjump between galaxies? By Cim. Needs development



Missions

In some cases, these just don't work any longer. The onwards march of improvements to the vanilla game has led to increasing issues with the older missions, and the constant introduction of issue-causing tweaks led a number of mission developers to just throw their hands up in the air.

But there is another problem. Many of the missions in Oolite have been rendered less challenging by the onwards march of OXPs introducing this and that. For example, missions where fuel shortage was part of the challenge are now rendered toothless by the OXPs which introduce extra fuel tanks and improved fuel scooping capabilities. Or new über ships which destroy the challenge. In one or two cases such OXPs have been tweaked to prevent them ruining missions (Thargoid tweaked his Fuel Station OXP to prevent it wrecking the mission in LongWay OXP). Somebody who understood one of those missions could probably just fix it by using the "conflict" option under "dependencies" on the manifest manager (is that what it is called?) on Oolite.org.

This list contains every known problematic mission, as each adds an adventure to the game.

  • Antient Aliens (2015, CC-BY-NC-SA 4.0) Archaeological ruins by Stormrider (mission, unfinished). Fascinating concept!
  • Cataclysm OXP (2009, CC-BY-NC-SA 3.0) by Commander McLane. Thwart the Thargoids! Clashes with commies, galactic navy & broken by überships.
  • Localhero OXP (2008, CC-BY-NC-SA 3.0) another broken mission by Svengali. Complex. Very complex. Broken by Oolite updates.
  • Recession OXP by JohnSmith (2006, no license?) - escort trader Othello Truss's Anaconda. Should simulate a recession. Broken.
  • Vector OXP (2012, CC-BY-NC-SA 3.0) unusual mission by Svengali. Broken by Oolite updates.
  • Victim 11 is a mission written by Fatleaf (2011, CC-BY-NC-SA 3.0): You need to finish The Assassins Guild OXP first (Galaxy 7). Possibly broken with Oolite v.1.80/v.1.82.
  • Xeptatl's Sword (2014, CC-BY-NC-SA 3.0) by Smivs. The website is down too. Thwart the Thargoids! Broken by Oolite updates.



Ships



Systems

These two navies are quite different. The Galactic Navy is strong and powerful, and fills The Eight with its presence. HIMSN is based in one or two of systems dotted around just one or two of the galaxies (it is more active in "intergalactic space") and is much less mighty - but is the navy of the Classic Elite missions and the Vanilla game code missions. Some people prefer the one, others the other. It would be super to have both on the Expansions Manager as options!

  • Galactic Navy (2011, no license) needs an override OXP updating it (for the post-v.1.77 era). There have been improvements in AI (markets seem to be fine).
  • HIMSN (Her Imperial Majesty's Space Navy) (2014, CC-BY-NC-SA 4.0) needs finishing. Currently in alpha stage.



Links