BGS

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Revision as of 23:14, 26 January 2022 by Murgh (talk | contribs) (Features: dir link mend)
IconBGS.png
Intro screen
Jump sequence (v.2.5.1)
Docking sequence
F6 screen's monitor and ship's bridge backdrop
Market backdrop
F5 backdrop from older BGS (v.1.10.9)

Overview

BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.

Oolite will never be the same. It feels like a whole new game.

(Not to be confused with HDBG which provides arrival screens on docking)

Features

  • FX (Sound eFfeCTS) engine sounds for player ships.
  • Radio chatter when in the aegis of the main station or flagged secondary stations.
  • FX when docked on standard GUI (General/Graphical User Interface) screens (eg the F2, F3, -- F8 screens).
  • All natively supported sounds by Oolite.
  • Background images for all standard GUI screens.
  • Timed countdowns to witchjump.
  • Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).
  • OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
  • Configurable by other OXPs (eg for missions!) through Library.
  • Joystick throttle jitter handling.

BGS Soundset by P.A. Groove OXP

An alternative soundset for BackGroundSet. Music composed by P.A. Groove (www.myspace.com/pagroovemusic). Depends on BackGroundSet 1.9.

Includes:

- new high pitched lasersound (just an alternative)
- new high pitched laserhit
new hit and hullbang sounds: Now being hit hurts!
new station music.
Config files and script so that the new soundset is ready to use.
  • Author: P.A.Groove
  • Version: 2.3
  • Required Oolite Version: v.1.79
  • License: This music is licenced by P.A. Groove to the Oolite community. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author.

Configuring BGS

With Library.oxp loaded: while docked, press the 4/F4 key and select the Config for AddOns heading.

Select "list settings", and then select "BGS". You will be able to switch the flags on and off, and alter the values:
Flags:
  Sounds: chatter, countdown, engine, engine ambient, jump, Q-mine, chatter expand.
  Shader visual effects: jump, launch (exit), & dock. You can also reduce shader use for graphically challenged computers!
Values:
  Joystick jitter, offset for witchjump spoken countdown timing, chatter pause

With the older oxpconfig.oxp loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause Step to System Data Screen: F7 should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).

Note that the BB-link in the "infobox" below contains hints about adding your own sounds and other tweaks.

ID

identifier = "oolite.oxp.Svengali.BGS";


Requirements

  • Latest version needs Oolite v1.88.
  • Library 1.7.1 is needed for BGS v.2.5.1, Cabal Common Library is needed instead by BGS v.1.10.9. Library seems to clash with Cabal Common Library, suppressing the impact of BGS v.1.10.9 on the F2-F8 pages.
Jump sequence (v.1.10.9)

Download


Quick Facts

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Minimum Oolite versionCPU usage mediumMemory usage highGPU usage highisParentisChildisDocumentedisConfigurable

Version Released License Features Category Author(s) Feedback
2.5.1 2018-11-20 CC-by-nc-sa-4.0,
parts CC-by or PD
Effects, Images, Sounds Ambience OXPs P.A. Groove, PhantorGorth,
Thargoid, Tricky & Svengali
BB-Link