Difference between revisions of "BGS"

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 +
Visual & sound effects, ''etc''.
 
[[Image:IconBGS.png|100px|right]]
 
[[Image:IconBGS.png|100px|right]]
 
[[Image:BGS_Intro.jpg|216px|thumb|right|Intro screen]]
 
[[Image:BGS_Intro.jpg|216px|thumb|right|Intro screen]]
[[Image:BGS_Jump.jpg|216px|thumb|right|Jump sequence]]
+
[[Image:BGS_Jump.jpg|216px|thumb|right|Jump sequence (v.2.5.1)]]
 
[[Image:BGS_Launch.jpg|216px|thumb|right|Docking sequence]]
 
[[Image:BGS_Launch.jpg|216px|thumb|right|Docking sequence]]
 +
[[Image:BGS 2.5.1 GUI.png|216px|thumb|right|F6 screen's monitor and ship's bridge backdrop]]
 +
[[Image:BGS 2.5.1 F8.png|216px|thumb|right|Market backdrop]]
 +
 
== Overview ==
 
== Overview ==
Backgroundset (or short BGS) ships more than 130 sounds, images for all standard GUI-Screens and visual effects for docking/launching and hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.
+
BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens ''and'' with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.
  
 
Oolite will never be the same. It feels like a whole new game.
 
Oolite will never be the same. It feels like a whole new game.
 +
 +
(Not to be confused with [[HDBG]] which provides arrival screens on docking)
  
 
== Features ==
 
== Features ==
* FX (Sound eFfeCTS) engine sounds for player ships.
+
Sounds
* Radio chatter when in the aegis of the main station or flagged secondary stations.
+
:* FX (''Sound eFfeCTS'') engine sounds for player ships.
* FX when docked on standard GUI screens.
+
:* FX when docked on standard GUI (''General/Graphical User Interface'') screens (''eg'' the F2, F3, -- F8 screens).
* All natively supported sounds by Oolite.
+
:* Radio chatter when in the aegis of the main station or flagged secondary stations.
* Background images for all standard GUI screens.
+
:* Timed countdowns to witchjump.
* Timed countdowns.
+
:* All natively supported sounds by Oolite. <br>
* Visual effect for docking/launching, jumps and exits (only if shader support available).
+
Visuals
* OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
+
:* Background images for all standard GUI screens.
* Configurable through [[Library]].
+
:* Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available). <br>
* Joystick throttle jitter handling.
+
Haptic
 +
:* Joystick throttle jitter handling. <br>
 +
Configuration
 +
:* OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
 +
:* Configurable by other OXPs (''eg'' for missions!) through [[Library OXP|Library]].
 +
----
 +
 
 +
== BGS Soundset by P.A. Groove OXP ==
 +
An ''alternative'' soundset for BackGroundSet. 30 Sounds and station music composed by the musician P.A. Groove (www.myspace.com/pagroovemusic).
 +
 
 +
Includes:
 +
:- new high pitched lasersound (just an alternative)
 +
:- new high pitched laserhit
 +
 
 +
:new hit and hullbang sounds: Now being hit hurts!
 +
 
 +
:new station music.
 +
:Config files and script so that the new soundset is ready to use.
 +
 
 +
*Author: [[User:P.A. Groove|P.A. Groove]]
 +
*Version: 2.3
 +
*Required Oolite Version: v.1.79
 +
*License: This music is licensed by P.A. Groove to the Oolite community. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author.
 +
 
 +
----
 +
[[File:Keeper's Library images pack.png|thumb|right|450px|Keeper's alternative images]]
 +
== BGS Soundset/Images by Keeper ==
 +
[[Keeper]] produced his own set of 10 tailored images & 17 sounds for BGS.
 +
 
 +
"The screens have a bit of the "legend" icons showing the relative order of government and economy types, as well as a function key menu with English labels (the old menu from the previous BGS set but with text added by myself -- now blended over the new backgrounds nicely). Here's a 16:10 screenshot: http://www.keeper1st.com/Oolite/bgsexample.png
 +
 
 +
For the sounds, I replaced the "Item Sold" and "Item Bort" (?!) with nice little chimes (can't remember where they came from -- original Oolite?), changed things like "Ortopilot activated" into "Autopilot activated", trimmed some dead air (e.g. so instead of "missile......armed" it's "missile armed"), removed all instances of Majel Barrett from Star Trek (nothing against the late Ms Barrett or Star Trek; I just think the second voice is unnecessary), and greatly changed the extremely long and drawn-out game-over sound into a rather rapid explosion then sudden expulsion of air into silence, which is rather more shocking and realistic."
 +
 
 +
*http://www.keeper1st.com/Oolite/bgs2changedimages.zip
 +
*http://www.keeper1st.com/Oolite/bgs-editedsounds.zip
 +
 
 +
[[File:BGS XMapping.jpg|thumb|right|450px|BGS-XMapping <br>  Notice the rather dim buttons on the right: toggle map, toggle areas, toggle lanes, cycle specials ''etc''.]]
 +
----
 +
== BGS-XMapping ==
 +
Another of Svengali's experiments from back in 2011 - a BGS capability ''and'' a projected .oxp (but he uploaded the picture opposite in 2013).
 +
{{QuoteText|Text='''BGS-XMapping''' is a additional module for BGS (not available yet, but the support for it is already in BGS-A and BGS-M). It displays the named regions and spacelanes from ClymAngus maps via overlay on the Long Range Chart. The script checks the position of the cursor (red cross) against sets of inserted polys or lines. Supported are 4 different types of shapes (Rectangle, Circle, NPoly and Line). To speed up the processing inserted shapes are getting a bounding box internally.
 +
 
 +
'''BGS-XMapping.oxp''' will start the player with only 1 region (The old worlds) and 1 lane in G1. From time to time players will receive a update via Snoopers for the current galaxy and over time they have all regions and lanes together. OXPs can expand on that and insert own maps. Additionally there is functionality for 'special maps' (e.g. all Navy HQs) and OXPs can insert own overlays. The special maps are handled differently as there is no position check for them, but they can be activated by steering the cursor over the areas on the right side. The functionality can be controlled in the same way. The right side has areas for switching the mapping on/off, toggles for regions and lanes and three slots for special maps and cycling through the available special maps. If no maps are available in the current galaxy (right now) BGS disables the feature.
 +
 
 +
The insertion is not documented, simply because BGS-X is not finished yet and we won't get it out before christmas...|Source=([http://aegidian.org/bb/viewtopic.php?p=160459#p160459 Svengali (2011)])}}
 +
 
 +
See [[BGS Doc]] for a less penetrable description. The description was removed in the later 2016 version ([[BGS2 Doc]]).
 +
 
 +
----
 +
== Configuring BGS ==
 +
With [[Library OXP]] loaded: while docked, press the 4/F4 key and select the '''Config for AddOns''' heading.
 +
:Select '''list settings''', and then select '''BGS'''. You will be able to switch the ''flags'' on and off, and alter the ''values'':
 +
 
 +
''Flags'':
 +
  '''Sounds (7)''': chatter, countdown, engine, engine ambient, jump, Q-mine, chatter expand.
 +
  '''Shader visual effects (3)''': hyperspace jump, launch (exit), & dock. ''You can thus reduce shader use for graphically challenged computers!''
 +
  ''Tsoj's newest version'' of BGS gives an 11th choice: '''Old Hyperspace''' which replaces the new Hyperspace sequence with the older spiderweb version
 +
 +
''Values'':
 +
  • Joystick jitter
 +
  • Offset for witchjump spoken countdown timing
 +
  • Station chatter pause
 +
 
 +
With the older [[OXPConfig|oxpconfig.oxp]] loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause ''Step to System Data Screen: F7'' should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).
 +
 
 +
Note that the BB-link in the "infobox" below contains hints about adding your own sounds and other tweaks.
 +
 
 +
For more detail press here ----> <div class="mw-collapsible mw-collapsed"  data-expandtext="Show pictures" data-collapsetext="Hide pictures" style="overflow:auto;">
 +
[[File:F4 screen (OXP'd).png| thumb|center|600px|On the F4 Ship:Systems interfaces screen select '''Config for AddOns''']]
 +
[[File:Library (Config for AddOns Settings List).png| thumb|center|600px|'''Select BGS''']]
 +
[[File:Library (BGS Config).png| thumb|center|600px|'''Flags''' are On/Off options, '''Values''' give a numerical range]]
 +
[[File:Library (BGS Config Flags).png| thumb|center|600px|'''Flags''' (Old Hyperspace is added by Tsoj's newest version of BGS)]]
 +
[[File:Library (BGS Config Values).png| thumb|center|600px|'''Values''' ('''D''' is the default setting, '''R''' shows the range)]]
 +
</div>
 +
 
 +
== Older versions ==
 +
BGS originally came in chunks (back in 2010):
 +
 
 +
The packs:
 +
:BGS-A was the all-inclusive version to get a consistent pack. It included BGS-C, BGS-I and BGS-M.
 +
 
 +
The following single packs had been released:
 +
:BGS-C was a modified version of Aegidians customsounds.oxp, based on Oolite's customsounds.plist.
 +
:BGS-I was a set of background images, based on Oolite's screenbackgrounds.plist.
 +
:BGS-M was a script controlling ambient music and ambient sounds plus a few special sound effects.
  
 
== ID ==
 
== ID ==
 
identifier = "oolite.oxp.Svengali.BGS";
 
identifier = "oolite.oxp.Svengali.BGS";
 
  
 
== Requirements ==
 
== Requirements ==
 
* Latest version needs Oolite v1.88.
 
* Latest version needs Oolite v1.88.
* [[Library|Library 1.7.1]].
+
* [[Library OXP|Library 1.7.1]] is needed for BGS v.2.5.1; [[Cabal Common Library]] is needed instead by BGS v.1.10.9. Library seems to clash with Cabal Common Library, suppressing the impact of BGS v.1.10.9 on the F2-F8 pages. But see Keeper's "BGS Soundset/Images", above.
  
 +
[[Image:Bgs hyper effect.jpg|216px|thumb|right|Jump sequence from older (v.1.10.9) & from Tsoj's BGS (v.2.5.3)]]
 +
[[Image:BGS 1.10.9 F5.png|216px|thumb|right|F5 backdrop from older BGS (v.1.10.9)]]
 
== Download ==
 
== Download ==
* [https://app.box.com/s/h5chftgrm11awww7tvqsofzvz7f7rhz4 BGS2.5.1.oxz] (oxz, 9.4 MB)
+
* [https://app.box.com/s/h5chftgrm11awww7tvqsofzvz7f7rhz4 BGS 2.5.1.oxz] (2018, oxz, 9.4 MB): honeycomb witch-space tunnel
 +
* [[Media:BGS-A 1.10.9.oxz | BGS 1.10.9.oxz]] (2015, oxz, 12.1MB): spiderweb witch-space tunnel (this older version needs [[CCL]] instead of Library)
 +
: <font color="Red"> STOP PRESS! </font> [[User:Tsoj|Tsoj]] has modified the newer BGS to allow use of the spiderweb witch-space tunnel as well (2022). Click [http://www.aegidian.org/bb/viewtopic.php?f=4&t=21187 here] for download
 +
* [[BGS2_Doc|Documentation]] for OXP-developers.
  
* [[BGS2_Doc|Documentation]] for OXP-developers.
+
== Links ==
 +
*[http://oolite.aegidian.org/bb/viewtopic.php?f=2&t=6907 Whichspace?] (2009) - early discussion on improving witchspace tunnels & launch sequences
  
 
<!--
 
<!--
 
====Optional Downloads====
 
====Optional Downloads====
 
Alternative Soundset for older BGS versions:
 
Alternative Soundset for older BGS versions:
* [http://www.box.com/shared/0gbs8ylljz BGS-Soundset_Pagroove2.3.zip] (6.4MB).
+
* [http://app.box.com/shared/0gbs8ylljz BGS-Soundset_Pagroove2.3.zip] (6.4MB).
 
* Download in OXZ format [[Media:BGS-Soundset_Pagroove_2.3.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:BGS-Soundset_Pagroove_2.3.oxz}} times).
 
* Download in OXZ format [[Media:BGS-Soundset_Pagroove_2.3.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:BGS-Soundset_Pagroove_2.3.oxz}} times).
 
-->
 
-->
Line 57: Line 152:
 
|features = Effects, Images, Sounds
 
|features = Effects, Images, Sounds
 
|category = Ambience OXPs
 
|category = Ambience OXPs
|author = Pagroove, PhantorGorth,<br>Thargoid, Tricky & Svengali
+
|author = [[User:P.A. Groove|P.A. Groove]], PhantorGorth,<br>[[User:Thargoid|Thargoid]], [[User:Tricky|Tricky]] & [[User:Svengali|Svengali]]
 
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=8250 BB-Link]
 
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=8250 BB-Link]
 
}}
 
}}
 +
 +
[[Category:Sound Sets OXPs]]

Revision as of 09:19, 3 July 2022

Visual & sound effects, etc.

IconBGS.png
Intro screen
Jump sequence (v.2.5.1)
Docking sequence
F6 screen's monitor and ship's bridge backdrop
Market backdrop

Overview

BackGroundSet (BGS) comes with more than 130 sounds, images for all standard GUI-Screens and with visual effects for docking/launching & hyperjumping. It enhances the overall look and feel of the game and is expandable and configurable.

Oolite will never be the same. It feels like a whole new game.

(Not to be confused with HDBG which provides arrival screens on docking)

Features

Sounds

  • FX (Sound eFfeCTS) engine sounds for player ships.
  • FX when docked on standard GUI (General/Graphical User Interface) screens (eg the F2, F3, -- F8 screens).
  • Radio chatter when in the aegis of the main station or flagged secondary stations.
  • Timed countdowns to witchjump.
  • All natively supported sounds by Oolite.

Visuals

  • Background images for all standard GUI screens.
  • Improved visual effects for docking/launching, witch-space jumps and exits (only if shader support available).

Haptic

  • Joystick throttle jitter handling.

Configuration

  • OXPs can define their own engine sounds, countdowns, chatter and docking sequence textures.
  • Configurable by other OXPs (eg for missions!) through Library.

BGS Soundset by P.A. Groove OXP

An alternative soundset for BackGroundSet. 30 Sounds and station music composed by the musician P.A. Groove (www.myspace.com/pagroovemusic).

Includes:

- new high pitched lasersound (just an alternative)
- new high pitched laserhit
new hit and hullbang sounds: Now being hit hurts!
new station music.
Config files and script so that the new soundset is ready to use.
  • Author: P.A. Groove
  • Version: 2.3
  • Required Oolite Version: v.1.79
  • License: This music is licensed by P.A. Groove to the Oolite community. Therefore it is not allowed to reproduce, remix, resample, rework, use bits this music, or to convert to other formats without permission from the author. It is not allowed to make use of this work in any commercial form or production or to place it at your website without permission of the author.

Keeper's alternative images

BGS Soundset/Images by Keeper

Keeper produced his own set of 10 tailored images & 17 sounds for BGS.

"The screens have a bit of the "legend" icons showing the relative order of government and economy types, as well as a function key menu with English labels (the old menu from the previous BGS set but with text added by myself -- now blended over the new backgrounds nicely). Here's a 16:10 screenshot: http://www.keeper1st.com/Oolite/bgsexample.png

For the sounds, I replaced the "Item Sold" and "Item Bort" (?!) with nice little chimes (can't remember where they came from -- original Oolite?), changed things like "Ortopilot activated" into "Autopilot activated", trimmed some dead air (e.g. so instead of "missile......armed" it's "missile armed"), removed all instances of Majel Barrett from Star Trek (nothing against the late Ms Barrett or Star Trek; I just think the second voice is unnecessary), and greatly changed the extremely long and drawn-out game-over sound into a rather rapid explosion then sudden expulsion of air into silence, which is rather more shocking and realistic."

BGS-XMapping
Notice the rather dim buttons on the right: toggle map, toggle areas, toggle lanes, cycle specials etc.

BGS-XMapping

Another of Svengali's experiments from back in 2011 - a BGS capability and a projected .oxp (but he uploaded the picture opposite in 2013).

BGS-XMapping is a additional module for BGS (not available yet, but the support for it is already in BGS-A and BGS-M). It displays the named regions and spacelanes from ClymAngus maps via overlay on the Long Range Chart. The script checks the position of the cursor (red cross) against sets of inserted polys or lines. Supported are 4 different types of shapes (Rectangle, Circle, NPoly and Line). To speed up the processing inserted shapes are getting a bounding box internally.

BGS-XMapping.oxp will start the player with only 1 region (The old worlds) and 1 lane in G1. From time to time players will receive a update via Snoopers for the current galaxy and over time they have all regions and lanes together. OXPs can expand on that and insert own maps. Additionally there is functionality for 'special maps' (e.g. all Navy HQs) and OXPs can insert own overlays. The special maps are handled differently as there is no position check for them, but they can be activated by steering the cursor over the areas on the right side. The functionality can be controlled in the same way. The right side has areas for switching the mapping on/off, toggles for regions and lanes and three slots for special maps and cycling through the available special maps. If no maps are available in the current galaxy (right now) BGS disables the feature.

The insertion is not documented, simply because BGS-X is not finished yet and we won't get it out before christmas...

(Svengali (2011))

See BGS Doc for a less penetrable description. The description was removed in the later 2016 version (BGS2 Doc).


Configuring BGS

With Library OXP loaded: while docked, press the 4/F4 key and select the Config for AddOns heading.

Select list settings, and then select BGS. You will be able to switch the flags on and off, and alter the values:
Flags:
  Sounds (7): chatter, countdown, engine, engine ambient, jump, Q-mine, chatter expand.
  Shader visual effects (3): hyperspace jump, launch (exit), & dock. You can thus reduce shader use for graphically challenged computers!
  Tsoj's newest version of BGS gives an 11th choice: Old Hyperspace which replaces the new Hyperspace sequence with the older spiderweb version

Values:
  • Joystick jitter
  • Offset for witchjump spoken countdown timing
  • Station chatter pause

With the older oxpconfig.oxp loaded: While docked, press the 2/F2 key and select "Game Options" - after a pause Step to System Data Screen: F7 should flash up at the bottom of the screen. Select "Configure Supported OXPs" and then select BGS from the list (which may run on for several pages!).

Note that the BB-link in the "infobox" below contains hints about adding your own sounds and other tweaks.

For more detail press here ---->

On the F4 Ship:Systems interfaces screen select Config for AddOns
Select BGS
Flags are On/Off options, Values give a numerical range
Flags (Old Hyperspace is added by Tsoj's newest version of BGS)
Values (D is the default setting, R shows the range)

Older versions

BGS originally came in chunks (back in 2010):

The packs:

BGS-A was the all-inclusive version to get a consistent pack. It included BGS-C, BGS-I and BGS-M.

The following single packs had been released:

BGS-C was a modified version of Aegidians customsounds.oxp, based on Oolite's customsounds.plist.
BGS-I was a set of background images, based on Oolite's screenbackgrounds.plist.
BGS-M was a script controlling ambient music and ambient sounds plus a few special sound effects.

ID

identifier = "oolite.oxp.Svengali.BGS";

Requirements

  • Latest version needs Oolite v1.88.
  • Library 1.7.1 is needed for BGS v.2.5.1; Cabal Common Library is needed instead by BGS v.1.10.9. Library seems to clash with Cabal Common Library, suppressing the impact of BGS v.1.10.9 on the F2-F8 pages. But see Keeper's "BGS Soundset/Images", above.
Jump sequence from older (v.1.10.9) & from Tsoj's BGS (v.2.5.3)
F5 backdrop from older BGS (v.1.10.9)

Download

  • BGS 2.5.1.oxz (2018, oxz, 9.4 MB): honeycomb witch-space tunnel
  • BGS 1.10.9.oxz (2015, oxz, 12.1MB): spiderweb witch-space tunnel (this older version needs CCL instead of Library)
STOP PRESS! Tsoj has modified the newer BGS to allow use of the spiderweb witch-space tunnel as well (2022). Click here for download

Links

  • Whichspace? (2009) - early discussion on improving witchspace tunnels & launch sequences


Quick Facts

Levelindicator0.png
0-{{{2}}}

Minimum Oolite versionCPU usage mediumMemory usage highGPU usage highisParentisChildisDocumentedisConfigurable

Version Released License Features Category Author(s) Feedback
2.5.1 2018-11-20 CC-by-nc-sa-4.0,
parts CC-by or PD
Effects, Images, Sounds Ambience OXPs P.A. Groove, PhantorGorth,
Thargoid, Tricky & Svengali
BB-Link