Anaconda (Oolite)

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Revision as of 00:01, 27 February 2022 by Murgh (talk | contribs) (Custom paintjobs: +IA)
Size (W×H×L) 78m×63m×167m
Cargo capacity 750 TC
Cargo bay extension N/A
Maximum speed 0.14 LM
Manoeuvrability Roll: 0.75
Pitch: 0.40
Energy banks 7
Energy recharge rate

Medium (3.0)

Gun mounts Fore, Aft
Starboard, Port
Missile slots 7
Shield boosters available No
Military shields available No
Hyperspace capable Yes
OXP or standard Standard
(Liner and Hospital

Ship are OXPs)

Available to player Yes
Base price 650000 Cr


This ship is a pure trader, having a standard capacity of 750 TC. It is fitted with internal loaders to allow the ship to be quickly filled. Since it will strip most open markets bare and have room left over, the Anaconda is usually used for shipments rather than opportunistic trading: when a company wants to move its produce from one system to another, it'll have a fleet of Anacondas as the heavy movers.

Notable Features

'Long, pointy and glacially slow' was the verdict of 'What Spaceship?' when the craft's first production run hit the open market in 2856. 'Steers like a rogue asteroid' was the assessment of 'Trader' magazine. While Jeremiah Clarkson wouldn't be seen dead in an Anaconda - most people with a load to shift would be, because this is what it does reliably day in and day out. It isn't particularly strongly armed - although it carries up to 7 missiles and 4 lasers, it is slow in turning and has difficulty bringing lasers to bear on anything even remotely manoeuvrable. Therefore, it is typically seen escorted by other ships - it is common to see an Anaconda and half a dozen Cobra Mk.1 or Mamba escorts.

Its size makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only just fits in most docking ports, so the crew must be careful to ensure that the ship is properly lined up before docking, as much embarrassment occurs when a ship gets wedged in the docking port - shutting down trading for many hours while work crews get to hack at the ship with ablative saws.


Beerbaum and ThruSpace Inc. initially planned to make a passenger-carrying version of the mighty Anaconda, however, sales were not forthcoming - not due to any flaw in the ship's design, but mainly through lacklustre marketing to the spacelines. In the end however, human and feline investors seeing a market niche in economy passenger transport, joined to form Anaconda SpaceWays. From its inception route between Zaonce and Tionisla, it has eventually acquired a large fleet of converted Anacondas servicing a route network which covers most stable economy systems.

Anaconda hulls have also been converted into hospital ships for the GalCop Medical Corps, the cargo bays being refitted as surgical operating rooms and hospital ward facilities. Medical Anacondas provide medical relief in planetary-wide natural disasters or war zones.


Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Fuel ScoopsPassenger BerthEscape CapsuleDocking ComputersWitch Fuel InjectorsScanner Targeting EnhancementMulti-Targeting SystemGalactic HyperdriveAdvanced Space Compass • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserMining LaserEnergy Bomb • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersExternal Heat Shielding • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}


The regular Anaconda is part of the standard game, however, the Anaconda passenger liner and Medical Anaconda are OXP ships.

Custom Paintjobs