Adder Mk II

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Revision as of 10:31, 29 June 2012 by Maik (talk | contribs)
Adder Mk II
Adder MkII sm.png
Size (W×H×L) 45m×8m×30m
Cargo capacity 7 TC
Cargo bay extension Available
Maximum speed 0.400 LM
Manoeuvrability Roll: 2.8
Pitch: 1.5
Energy banks 1
Energy recharge rate

Poor (2.0)

Gun mounts Fore, Aft
Missile slots 2
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 1150000 Cr

Overview

An enhanced, larger version of the Adder Mk I with more missile pylons and more power. Complete with Fuel Injectors as standard. Still slightly too small to be viable for serious trading, the Mk II is large enough to be useful as a selective pirate or assassin vessel able to make a single kill and scoop any valuables left behind.

Upgrades

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Cargo Bay ExpansionEscape CapsuleFuel ScoopsPassenger BerthWitch Fuel InjectorsMulti-Targeting SystemGalactic HyperdriveDocking ComputersAdvanced Space Compass • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMining LaserMilitary LaserEnergy Bomb • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemShield BoostersMilitary Shield EnhancementExternal Heat ShieldingExtra Energy UnitNaval Energy Unit • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}

Download

The Adder Mk II is found in the Marett Space Corporation OXP.