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	<title>Talk:Dynooverse - Revision history</title>
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	<updated>2026-05-07T22:21:40Z</updated>
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		<id>https://wiki.alioth.net/index.php?title=Talk:Dynooverse&amp;diff=85015&amp;oldid=prev</id>
		<title>Cholmondely: Started adding selected gubbins from the &quot;Dynooverse, WIP&quot; support thread</title>
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		<updated>2025-04-03T06:56:30Z</updated>

		<summary type="html">&lt;p&gt;Started adding selected gubbins from the &amp;quot;Dynooverse, WIP&amp;quot; support thread&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Just to add this gubbins in from the &amp;quot;Dynooverse, WIP&amp;quot; support thread before it gets devoured by the Witchspace Lobster! (Will need formatting)&lt;br /&gt;
&lt;br /&gt;
Wildeblood » Fri Mar 28, 2025 3:30 pm&lt;br /&gt;
These properties are listed in the order they appear on F7...&lt;br /&gt;
&lt;br /&gt;
system.economy done.&lt;br /&gt;
system.economyDescription&lt;br /&gt;
&lt;br /&gt;
Economy is an integer 0-7, but economyDescription is the text string presented on F7. What is their relationship? What happens when we change one, but not the other?&lt;br /&gt;
&lt;br /&gt;
system.government TO DO.&lt;br /&gt;
system.governmentDescription&lt;br /&gt;
&lt;br /&gt;
Government is an integer 0-7, but governmentDescription is the text string presented on F7. What is their relationship?&lt;br /&gt;
&lt;br /&gt;
system.techlevel done.&lt;br /&gt;
&lt;br /&gt;
techlevel is an integer 0-15, which is presented on F7 as a whole number, techLevel+1&lt;br /&gt;
According to our wiki, An integer between 0 and 14 indicating the sophistication of the planets technology. The tech level displayed on the system data screens in game is one higher than this number (range 1 to 15). But, I tested this today, and setting 15 with the console caused 16 to be displayed in-game. Attempting to set 16 didn't work.&lt;br /&gt;
&lt;br /&gt;
system.population done.&lt;br /&gt;
system.inhabitantsDescription&lt;br /&gt;
&lt;br /&gt;
population is a whole number (e.g. population = 14) which gets presented on F7 as, &amp;quot;Population: 1.4 Billion&amp;quot;&lt;br /&gt;
An integer between 0 and 67 indicating the number of inhabitants of a planet in hundreds of millions&lt;br /&gt;
inhabitantsDescription is a text string, most often, &amp;quot;Human Colonials&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
system.productivity done.&lt;br /&gt;
&lt;br /&gt;
This is a whole number (e.g. productivity = 1560) which gets presented on F7 as, &amp;quot;Gross productivity: 1560 MCr&amp;quot;&lt;br /&gt;
Does this actually have a function in the game mechanics, or is it purely cosmetic? Would setting it near zero actually change the market screens?&lt;br /&gt;
The wiki makes no mention of an upper limit to this value.&lt;br /&gt;
What is a sensible increment? 5% to 10%? A change of less than 5% wouldn't be newsworthy.&lt;br /&gt;
&lt;br /&gt;
system.description done (-ish).&lt;br /&gt;
&lt;br /&gt;
Who could forget, system.description = &amp;quot;This is a dull planet.&amp;quot;&lt;br /&gt;
Or perhaps, &amp;quot;The Lord Chamberlain visited this planet on stardate x.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So this thread will auto-delete in a month, yeah? :mrgreen:&lt;br /&gt;
&lt;br /&gt;
System.infoForSystem(0, 192).description = &amp;quot;This is a dull planet.&amp;quot;&lt;br /&gt;
systemInformationChanged(0, 192, description, This is a dull planet.)&lt;br /&gt;
&lt;br /&gt;
Wildeblood » Fri Mar 28, 2025 9:27 pm&lt;br /&gt;
Is there an upper limit to productivity? I have set an arbitrary limit of 100000, which is almost double the highest number occurring in a vanilla game.&lt;br /&gt;
&lt;br /&gt;
Lowest productivity: 768 (Galaxy: 0, sysID: 116, Name: Qudira)&lt;br /&gt;
Highest productivity: 56320 (Galaxy: 0, sysID: 151, Name: Ceesxe)&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
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