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	<id>https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=Rob_Nicholson</id>
	<title>Rob Nicholson - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=Rob_Nicholson"/>
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	<updated>2026-05-07T15:48:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87388&amp;oldid=prev</id>
		<title>Murgh: twk</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87388&amp;oldid=prev"/>
		<updated>2025-12-14T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;twk&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:59, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rob Nicholson''' was the the lead programmer of the 16 bit Amiga&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;Atari ST &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the MSX conversions &lt;/del&gt;of ''[[Elite]]'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;1987. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rob Nicholson''' was the the lead programmer of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[ MSX Elite|MSX ''Elite'']] and &lt;/ins&gt;the 16 bit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Amiga &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elite|Amiga]] and [[&lt;/ins&gt;Atari ST &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elite|Atari ST]] ports &lt;/ins&gt;of ''[[Elite]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, released during &lt;/ins&gt;1987&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-1988&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The context of the project is that due to &amp;quot;contractual quirks&amp;quot;, he did not have access to the original source code, only the wireframe shapes and the procedural generation code for the galaxies. Hence the reason that the MSX, Amiga and ST versions differ from the BBC Micro version is that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the aid of &lt;/del&gt;his friend Alex King&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, he was &lt;/del&gt;forced to do the programming &amp;quot;blind&amp;quot;, i.e. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/del&gt;a visual &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;copy &lt;/del&gt;of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The context of the project is that due to &amp;quot;contractual quirks&amp;quot;, he did not have access to the original source code, only the wireframe shapes and the procedural generation code for the galaxies. Hence the reason that the MSX, Amiga and ST versions differ from the BBC Micro version is that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nicholson and &lt;/ins&gt;his friend Alex King &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/ins&gt;forced to do the programming &amp;quot;blind&amp;quot;, i.e. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;construct &lt;/ins&gt;a visual &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interpretation &lt;/ins&gt;of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Changes in this evolution include the introduction of the [[Wolf Mk.2 (Oolite)|Wolf Mk II]] and the [[Cat AKA Cougar (Oolite)|Cougar]], as well as new secret missions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Changes in this evolution include the introduction of the [[Wolf Mk.2 (Oolite)|Wolf Mk II]] and the [[Cat AKA Cougar (Oolite)|Cougar]], as well as new secret missions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Murgh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87369&amp;oldid=prev</id>
		<title>Murgh: exp</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87369&amp;oldid=prev"/>
		<updated>2025-12-14T14:17:57Z</updated>

		<summary type="html">&lt;p&gt;exp&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:17, 14 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The context of the project is that due to &amp;quot;contractual quirks&amp;quot;, he did not have access to the original source code, only the wireframe shapes and the procedural generation code for the galaxies. Hence the reason that the MSX, Amiga and ST versions differ from the BBC Micro version is that with the aid of his friend Alex King, he was forced to do the programming &amp;quot;blind&amp;quot;, i.e. build a visual copy of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The context of the project is that due to &amp;quot;contractual quirks&amp;quot;, he did not have access to the original source code, only the wireframe shapes and the procedural generation code for the galaxies. Hence the reason that the MSX, Amiga and ST versions differ from the BBC Micro version is that with the aid of his friend Alex King, he was forced to do the programming &amp;quot;blind&amp;quot;, i.e. build a visual copy of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Changes in this evolution include the introduction of the [[Wolf Mk.2 (Oolite)|Wolf Mk II]] and the [[Cat AKA Cougar (Oolite)|Cougar]], as well as new secret missions.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links== &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links== &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Murgh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87368&amp;oldid=prev</id>
		<title>Murgh: create stub</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Rob_Nicholson&amp;diff=87368&amp;oldid=prev"/>
		<updated>2025-12-14T14:12:47Z</updated>

		<summary type="html">&lt;p&gt;create stub&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Rob Nicholson''' was the the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions of ''[[Elite]]'' in 1987. &lt;br /&gt;
&lt;br /&gt;
The context of the project is that due to &amp;quot;contractual quirks&amp;quot;, he did not have access to the original source code, only the wireframe shapes and the procedural generation code for the galaxies. Hence the reason that the MSX, Amiga and ST versions differ from the BBC Micro version is that with the aid of his friend Alex King, he was forced to do the programming &amp;quot;blind&amp;quot;, i.e. build a visual copy of the game.&lt;br /&gt;
&lt;br /&gt;
==Links== &lt;br /&gt;
*[https://web.archive.org/web/20150120023507/https://forums.frontier.co.uk/showthread.php?t=3220&amp;amp;page=10&amp;amp;p=121682&amp;amp;viewfull=1#post121682 Forum statement from Rob Nicholson]&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Murgh</name></author>
		
	</entry>
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