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	<title>Penalize Death OXP - Revision history</title>
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	<updated>2026-05-08T03:29:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=Penalize_Death_OXP&amp;diff=86865&amp;oldid=prev</id>
		<title>Cholmondely: Page Created</title>
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		<updated>2025-07-30T16:54:30Z</updated>

		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Togy jan18.png|thumb|300px|right|Tionisla Orbital Graveyard]]&lt;br /&gt;
Ironman in Oolite: 3 OXPs by [[User:Spara|Spara]]&lt;br /&gt;
&lt;br /&gt;
 ''I want games to be hard, like they used to be when I was young. I love addons like [[Battle Damage]], the [[Breakable 'Standard' Equipment OXPs]], [[NPC-shields OXP]], [[Second Wave OXP]], [[Deep Space Pirates]] etc.''&lt;br /&gt;
 &lt;br /&gt;
 ''But death does not hurt, because I can always reload and all is good again. I want to change that, I want death to hurt, and so I wrote these oxps.''&lt;br /&gt;
&lt;br /&gt;
= Penalize Death OXP =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Normally, when you die, your latest save is loaded and the game goes on. This oxp changes that. With this oxp, when you die, your latest save is loaded, your credits are halved and the game goes on. This brings a whole new tension to the game. You don't want to die, it will cost you credits.&lt;br /&gt;
&lt;br /&gt;
== Installing ==&lt;br /&gt;
Install the OXP by copying PenalizeDeath_1.0_2012-09-05.oxp to your AddOns-folder.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
    * Start a game and make a save.&lt;br /&gt;
    * Start your commander's name with the letters PD (PDJameson for example).&lt;br /&gt;
    * Turn on autosave.&lt;br /&gt;
    * Play some Oolite.&lt;br /&gt;
    * End the session with Quick-Save.&lt;br /&gt;
&lt;br /&gt;
    If you die after autosave, you will be penalized. So it's important to end the session with Quick-Save.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
    On autosave, a missionvariable is marked to penalize. On normal Quick-Save, the missionvariable is marked not to penalize. On load missionvariable is checked.&lt;br /&gt;
&lt;br /&gt;
    In case of game crash or similar, it's a good idea to edit the savefile not to penalize.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://app.box.com/s/pteihz9eiarjeuun9i1s  ver 1.0 (5.9.2012)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= IronMan OXP =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Normally, when you die, your latest save is loaded and the game goes on. This oxp changes that. With this oxp, when you die, you die.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://app.box.com/s/4b42cxcuxjigt7kvtts0 IronMan OXP ver 1.1] (29.9.2012)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Higher Guidance OXP =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Higher guidance&amp;quot; version of penalize death oxp, where a higher force gives you second chances, if you have killed something. Every time you have killed something, your kill count goes up by one. When you reload after autosave, your killcount is halved and rounded down. If your killcount is 0, game over. You can see the number of retrys left in your manifest. Start your name with the letters HG.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[https://app.box.com/s/w3ccxevl10jbng74dhdi Higher Guidance OXP ver 1.0] (29.9.2012)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=12439 (Release) Penalize Death oxps] 2012&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=16539 Ironman as OXP] (2014)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=16538 Dead is dead] (2014)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-red.png|right]]&lt;br /&gt;
Dead is dead!&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
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