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	<title>Noshader Griff&#039;s missing coreships - Revision history</title>
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	<updated>2026-11-09T16:53:20Z</updated>
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		<id>https://wiki.alioth.net/index.php?title=Noshader_Griff%27s_missing_coreships&amp;diff=65501&amp;oldid=prev</id>
		<title>Cholmondely: Page Created</title>
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		<updated>2021-05-25T15:21:55Z</updated>

		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[No Shaders alternate or extra ships and accessories]]&lt;br /&gt;
&lt;br /&gt;
This bundle adds missing ships like the organic Thargoid, a 2nd flyable Python or Sidewinder and the scuffed Cobra mk3 in default Oolite. It is based on the original shader models and textures from Griff&amp;#039;s coreships and was remade to go along nicely with the default shipset of Oolite v1.80+ and/or for e.g. Computer with lowend graphics hardware. &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;To read the below &amp;quot;in format&amp;quot; press the &amp;quot;edit&amp;quot; tab at the top of this page!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Author	amah&lt;br /&gt;
Version	1.1.1&lt;br /&gt;
Tags	(ships)&lt;br /&gt;
Required Oolite Version	1.80&lt;br /&gt;
Maximum Oolite Version	&lt;br /&gt;
Required Expansions	&lt;br /&gt;
Optional Expansions	&lt;br /&gt;
Conflict Expansions	&lt;br /&gt;
Information URL	http://aegidian.org/bb/viewtopic.php?t=16898&lt;br /&gt;
Download URL	http://wiki.alioth.net/img_auth.php/6/6a/Oolite.oxp.amah.noshaders_missingcoreships.oxz&lt;br /&gt;
License	CC-BY-NC-SA 3.0&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
readme/&lt;br /&gt;
&lt;br /&gt;
readme/Changelog.txt&lt;br /&gt;
&lt;br /&gt;
v1.0.0.noshader		converted missing ships of Griff&amp;#039;s core shipset for a noshadered ooniverse.&lt;br /&gt;
			edited shipyard.plist and shipdata.plist  (mld)&lt;br /&gt;
v1.0.1.noshader		missing flyable Sidewinder added (mld)&lt;br /&gt;
v1.1.0.noshader		fixed old style subentity entry for scuffed cobra to make Oolite v1.81 happy&lt;br /&gt;
v1.1.1.noshader		fixed missing semi-colon to make Mac OS X happy when plist parsing&lt;br /&gt;
&lt;br /&gt;
readme/conversion.txt&lt;br /&gt;
&lt;br /&gt;
Based on Instructions by Captain Solo:&lt;br /&gt;
(some additional effect map channels used for engine glow)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Load &amp;quot;diffuse.png&amp;quot; into GIMP.&lt;br /&gt;
2) Decompose to RGB layers. You don&amp;#039;t need the greyscale alpha layer.&lt;br /&gt;
3) Compose to RGB.&lt;br /&gt;
4) Duplicate the background layer so you now have two layers.&lt;br /&gt;
5) Change the layer mode of the top layer to dodge.&lt;br /&gt;
6) Change the opacity setting to roughly between 66%.&lt;br /&gt;
7) Merge the top layer down. This is your base diffuse texture&lt;br /&gt;
8) Load &amp;quot;normal.png&amp;quot; into GIMP&lt;br /&gt;
9) Decompose to RGBA&lt;br /&gt;
10) Move the alpha channel to the top, select all and copy. &lt;br /&gt;
11) Paste the copied greyscale image as a new image. This is your glow map.&lt;br /&gt;
12) Now back to the normal map layers, delete the alpha channel.&lt;br /&gt;
13) Compose to RGB&lt;br /&gt;
14) Under the colors menu select Desaturate, and choose desaturate by Luminosity.&lt;br /&gt;
15) Select all and copy. This is your pseudo relief texture.&lt;br /&gt;
16) Go back to your diffuse texture and Paste as new layer.&lt;br /&gt;
17) Change the layer mode to Grain Merge, and merge it down to the bottom layer.&lt;br /&gt;
*a) Load the &amp;quot;effects&amp;quot; texture&lt;br /&gt;
*b) decompose to RGB, copy alpha and green channel and insert each as new layer on the diffuse texture,&lt;br /&gt;
    change layer modes for them to merge grain and opacity to 33%&lt;br /&gt;
    scale copied green and alpha layers to 2048x1024&lt;br /&gt;
18) Now go to your greyscale glow map from step 11, select all and copy.&lt;br /&gt;
*d) back to the decomposed effects texture from *a)&lt;br /&gt;
*e) paste as new layer&lt;br /&gt;
*f) set layer mode of all layers to Screen&lt;br /&gt;
*g) Under the Image menu choose flatten image&lt;br /&gt;
*h) select all and copy.&lt;br /&gt;
19) Back to your diffuse texture, right click on the image, select Layer, then Mask and Add Layer Mask&lt;br /&gt;
20) Set the layer mask to Black.&lt;br /&gt;
21) Cntrl V - paste the glow map on top of the layer mask.&lt;br /&gt;
22) Anchor the floating layer to the background image.&lt;br /&gt;
23) You will see two representations in the layer dialog. Click on the left one.&lt;br /&gt;
24) Export as your new shaderless_diffuse texture.&lt;br /&gt;
&lt;br /&gt;
Finally you will need to edit the shipdata.plist file and change the material section to the following:&lt;br /&gt;
materials = &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Hull&amp;quot; = &lt;br /&gt;
{ &lt;br /&gt;
diffuse_map = &amp;quot;shaderless_diffuse.png&amp;quot;; &lt;br /&gt;
specular_color = ( 0.2, 0.2, 0.2 ); &lt;br /&gt;
shininess = 5; &lt;br /&gt;
emission_map = { name = &amp;quot;shaderless_diffuse.png&amp;quot;; extract_channel = &amp;quot;a&amp;quot;; }; &lt;br /&gt;
emission_modulate_color = (0.9926, 0.9686, 0.7325); &lt;br /&gt;
}; &lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
readme/readme.txt&lt;br /&gt;
&lt;br /&gt;
Griff&amp;#039;s NoShader missing coreships.&lt;br /&gt;
&lt;br /&gt;
An oxp for Oolite v1.80 and higher that adds some of Griff&amp;#039;s ships missing in default Oolite to the ooniverse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overview:&lt;br /&gt;
Griff&amp;#039;s fantastic models and textures for some alternate or extra ships and accessories.&lt;br /&gt;
&lt;br /&gt;
In this OXP, only the textures were modified so they render well on GPU&amp;#039;s that do not support OpenGL shading language.&lt;br /&gt;
The clever procedure how to convert was developed by Captain SOLO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
Tested with Oolite 1.80. No dependencies. &lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits or rather &amp;quot;Standing on shoulders of giants&amp;quot;:&lt;br /&gt;
* Griff, for his marvelous normalmapped ships -&amp;gt; http://wiki.alioth.net/index.php/Griff_Industries &lt;br /&gt;
&lt;br /&gt;
* Captain Solo, who invented a clever way to convert them for computers with shaderless GPUs and helped me &lt;br /&gt;
  extensively to explain how it was done for his noshader shipset (now default ships for 1.80)&lt;br /&gt;
  &lt;br /&gt;
* startchoice inspired by Spara&amp;#039;s oxp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
License:&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.&lt;br /&gt;
&lt;br /&gt;
Michael &amp;quot;Amah&amp;quot; Doering&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
This expansion declares no equipment.&lt;br /&gt;
Ships&lt;br /&gt;
&lt;br /&gt;
    Cobra Mark III&lt;br /&gt;
    noshaders_gecko_sharkteeth&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_alternate2_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_alternate3_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_alternate4_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_alternate_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_pirate_alt2_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_pirate_alt3_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_pirate_alt4_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_pirate_alt_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_pirate_scuffed-NPC&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_scuffed-PLAYER&lt;br /&gt;
    noshaders_missingcoreships_cobra_Mk3_trader_scuffed-NPC&lt;br /&gt;
    Cobra Mark III&lt;br /&gt;
    noshaders_missingcoreships_ferdelance_old_npc&lt;br /&gt;
    noshaders_missingcoreships_ferdelance_old_player&lt;br /&gt;
    noshaders_missingcoreships_gecko_normal&lt;br /&gt;
    noshaders_missingcoreships_python_alt-player&lt;br /&gt;
    noshaders_missingcoreships_sidewinder-player&lt;br /&gt;
    noshaders_missingcoreships_tharglet_organic&lt;br /&gt;
    noshaders_missingcoreships_thargoid_organic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Retextures-OXP}}&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
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