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	<id>https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=Missile_Identification</id>
	<title>Missile Identification - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=Missile_Identification"/>
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	<updated>2026-05-08T03:28:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=Missile_Identification&amp;diff=74887&amp;oldid=prev</id>
		<title>Cholmondely: Tweaks!</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Missile_Identification&amp;diff=74887&amp;oldid=prev"/>
		<updated>2022-06-22T17:52:37Z</updated>

		<summary type="html">&lt;p&gt;Tweaks!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:52, 22 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is primeable, and each time &amp;quot;n&amp;quot; is pressed it identifies another missile/piece of equipment in your missile bays with a yellow box around the missile icon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is primeable, and each time &amp;quot;n&amp;quot; is pressed it identifies another missile/piece of equipment in your missile bays with a yellow box around the missile icon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Note that whilst the Chupacabra HUD itself may be invisible in more modern versions of Oolite, the Missile Identification is not!''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tweaks ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tweaks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Missile_Identification&amp;diff=74886&amp;oldid=prev</id>
		<title>Cholmondely: Page Created</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Missile_Identification&amp;diff=74886&amp;oldid=prev"/>
		<updated>2022-06-22T17:48:39Z</updated>

		<summary type="html">&lt;p&gt;Page Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ChupacabraHUD4.png|thumb|400px|right|Missile identifier showing identity of missile #10 - a [[Displacer Missile]] ]]&lt;br /&gt;
This is a free piece of equipment which comes with the [[ChupacabraHUD]].&lt;br /&gt;
&lt;br /&gt;
It is primeable, and each time &amp;quot;n&amp;quot; is pressed it identifies another missile/piece of equipment in your missile bays with a yellow box around the missile icon.&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
*For those who understand Javascript, it should be possible to copy and paste this equipment into other HUDs&lt;br /&gt;
:See [[How to tweak OXZ's]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[ChupacabraHUD]]&lt;br /&gt;
*Author: [[User:CommonSenseOTB|CommonSenseOTB]]&lt;br /&gt;
*[[Priming Equipment]]&lt;br /&gt;
*[[:Category:Missiles &amp;amp; Bombs]] contains a catalogue of missile bay icons&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cholmondely</name></author>
		
	</entry>
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