<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=HDR</id>
	<title>HDR - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/index.php?action=history&amp;feed=atom&amp;title=HDR"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;action=history"/>
	<updated>2026-05-07T19:06:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84494&amp;oldid=prev</id>
		<title>Another commander at 18:00, 23 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84494&amp;oldid=prev"/>
		<updated>2024-09-23T18:00:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:00, 23 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest. Please note that &amp;lt;b&amp;gt;the values of 400 and 1000 nits are in-game limits&amp;lt;/b&amp;gt; and &amp;lt;u&amp;gt;any value above or below those limits will either be ignored or result in unexpected behavior, depending on where in the array it is inserted&amp;lt;/u&amp;gt;. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a &amp;lt;b&amp;gt;10% screen coverage window&amp;lt;/b&amp;gt;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest. Please note that &amp;lt;b&amp;gt;the values of 400 and 1000 nits are in-game limits&amp;lt;/b&amp;gt; and &amp;lt;u&amp;gt;any value above or below those limits will either be ignored or result in unexpected behavior, depending on where in the array it is inserted&amp;lt;/u&amp;gt;. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84474&amp;oldid=prev</id>
		<title>Another commander at 11:22, 20 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84474&amp;oldid=prev"/>
		<updated>2024-09-20T11:22:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 20 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Your Preferred HDR Screenshot Format ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Your Preferred HDR Screenshot Format ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default HDR screenshot format is OpenEXR. It is chosen for its impressive accuracy and ability to display colors in all color spaces used for HDR displays (Rec709, DCI-P3 and BT2020). Be advised that .exr files can be big though, depending on the image content. If you do not care that much about precise representation of what was on your screen at the time of capture and prefer having smaller size files that can maybe be easier to share online, you can switch the HDR snapshot output format to Radiance RGBE. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Do &lt;/del&gt;do that, make a backup of the file &amp;lt;code&amp;gt;&amp;lt;OoliteInstallDir&amp;gt;\oolite.app\GNUstep\Defaults\.GNUstepDefaults&amp;lt;/code&amp;gt;, then open it in a text editor and add:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default HDR screenshot format is OpenEXR. It is chosen for its impressive accuracy and ability to display colors in all color spaces used for HDR displays (Rec709, DCI-P3 and BT2020). Be advised that .exr files can be big though, depending on the image content. If you do not care that much about precise representation of what was on your screen at the time of capture and prefer having smaller size files that can maybe be easier to share online, you can switch the HDR snapshot output format to Radiance RGBE. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/ins&gt;do that, make a backup of the file &amp;lt;code&amp;gt;&amp;lt;OoliteInstallDir&amp;gt;\oolite.app\GNUstep\Defaults\.GNUstepDefaults&amp;lt;/code&amp;gt;, then open it in a text editor and add:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&amp;quot;hdr-snapshot-format&amp;quot; = .hdr;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&amp;quot;hdr-snapshot-format&amp;quot; = .hdr;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leading dot is optional, Oolite will understand the extension with or without it. If you enter any random string other than the allowed &amp;quot;[.]hdr&amp;quot; and &amp;quot;[.]exr&amp;quot;, a warning will be posted in the log and .exr will be selected by default anyway. Save the file and that's it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leading dot is optional, Oolite will understand the extension with or without it. If you enter any random string other than the allowed &amp;quot;[.]hdr&amp;quot; and &amp;quot;[.]exr&amp;quot;, a warning will be posted in the log and .exr will be selected by default anyway. Save the file and that's it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84473&amp;oldid=prev</id>
		<title>Another commander at 11:10, 20 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84473&amp;oldid=prev"/>
		<updated>2024-09-20T11:10:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:10, 20 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current Windows Pre-releases/&amp;quot;nightlies&amp;quot; now support HDR. They can be downloaded from the very bottom of the [https://oolite.space/#download Downloads page] or directly from GitHub, [https://github.com/OoliteProject/oolite/releases here].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The current Windows Pre-releases/&amp;quot;nightlies&amp;quot; now support HDR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;signal output&lt;/ins&gt;. They can be downloaded from the very bottom of the [https://oolite.space/#download Downloads page] or directly from GitHub, [https://github.com/OoliteProject/oolite/releases here].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84454&amp;oldid=prev</id>
		<title>Another commander at 08:04, 9 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84454&amp;oldid=prev"/>
		<updated>2024-09-09T08:04:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:04, 9 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest. Please note that the values of 400 and 1000 nits are in-game limits and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you set anything &lt;/del&gt;above or below those limits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/del&gt;will be ignored. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output for a &amp;lt;b&amp;gt;10% screen coverage window&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest. Please note that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&lt;/ins&gt;the values of 400 and 1000 nits are in-game limits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;u&amp;gt;any value &lt;/ins&gt;above or below those limits will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/ins&gt;be ignored &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or result in unexpected behavior, depending on where in the array it is inserted&amp;lt;/u&amp;gt;&lt;/ins&gt;. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output for a &amp;lt;b&amp;gt;10% screen coverage window&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84453&amp;oldid=prev</id>
		<title>Another commander at 07:57, 9 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84453&amp;oldid=prev"/>
		<updated>2024-09-09T07:57:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:57, 9 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	(&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		400, 500, 600, 800, 1000&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output for a &amp;lt;b&amp;gt;10% screen coverage window&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	);&amp;lt;/pre&amp;gt;and insert your new value in the row with the numbers, making sure it is separated by commas from the rest&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Please note that the values of 400 and 1000 nits are in-game limits and if you set anything above or below those limits, it will be ignored&lt;/ins&gt;. Save and restart the game with Shift down to enable the edit and you should now have the extra option available. It is important that this value matches as closely as possible the actual max brightness your display can output for a &amp;lt;b&amp;gt;10% screen coverage window&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;HDR Paper White indicates how bright a pure diffuse white object will be. You can think of it as a generic brightness slider. The higher you set it, the less headroom for highlights you leave. As a rule of thumb this can be set to about 1/4 of the max brightness, but it is entirely up to you to decide. You can set it to whatever feels comfortable to you. The range of this slider is from 80 to 280 nits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84431&amp;oldid=prev</id>
		<title>Another commander at 14:33, 2 September 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84431&amp;oldid=prev"/>
		<updated>2024-09-02T14:33:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:33, 2 September 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Your Preferred HDR Screenshot Format ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Choosing Your Preferred HDR Screenshot Format ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default HDR screenshot format is OpenEXR. It is chosen for its impressive accuracy and ability to display colors in all color spaces used for HDR displays (Rec709, DCI-P3 and BT2020). Be advised that .exr files &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &amp;lt;u&amp;gt;&lt;/del&gt;big&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/u&amp;gt; &lt;/del&gt;though. If you do not care that much about precise representation of what was on your screen at the time of capture and prefer having smaller size files that can maybe be easier to share online, you can switch the HDR snapshot output format to Radiance RGBE. Do do that, make a backup of the file &amp;lt;code&amp;gt;&amp;lt;OoliteInstallDir&amp;gt;\oolite.app\GNUstep\Defaults\.GNUstepDefaults&amp;lt;/code&amp;gt;, then open it in a text editor and add:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The default HDR screenshot format is OpenEXR. It is chosen for its impressive accuracy and ability to display colors in all color spaces used for HDR displays (Rec709, DCI-P3 and BT2020). Be advised that .exr files &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;big though&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, depending on the image content&lt;/ins&gt;. If you do not care that much about precise representation of what was on your screen at the time of capture and prefer having smaller size files that can maybe be easier to share online, you can switch the HDR snapshot output format to Radiance RGBE. Do do that, make a backup of the file &amp;lt;code&amp;gt;&amp;lt;OoliteInstallDir&amp;gt;\oolite.app\GNUstep\Defaults\.GNUstepDefaults&amp;lt;/code&amp;gt;, then open it in a text editor and add:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&amp;quot;hdr-snapshot-format&amp;quot; = .hdr;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&amp;quot;hdr-snapshot-format&amp;quot; = .hdr;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leading dot is optional, Oolite will understand the extension with or without it. If you enter any random string other than the allowed &amp;quot;[.]hdr&amp;quot; and &amp;quot;[.]exr&amp;quot;, a warning will be posted in the log and .exr will be selected by default anyway. Save the file and that's it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leading dot is optional, Oolite will understand the extension with or without it. If you enter any random string other than the allowed &amp;quot;[.]hdr&amp;quot; and &amp;quot;[.]exr&amp;quot;, a warning will be posted in the log and .exr will be selected by default anyway. Save the file and that's it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84398&amp;oldid=prev</id>
		<title>Another commander at 09:53, 30 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84398&amp;oldid=prev"/>
		<updated>2024-08-30T09:53:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:53, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fine gameplay moments in HDR can be captured in either OpenEXR (.exr) or Radiance RGBE (.hdr) format using the standard Oolite save snapshot key. You can view Radiance files at a later time using software like Windows HDR+WCG Viewer (available from the Microsoft Store for free) or the also free and very powerful HDR image viewer utility, [https://cdn.discordapp.com/attachments/792979353117524009/1277053487368241325/SKIV.exe?ex=66cc6cfd&amp;amp;is=66cb1b7d&amp;amp;hm=417a59e377398a4e2d8e12b446dc8881f9498bd21538f2a89e0411ec8e78c3c5&amp;amp; SKIV].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fine gameplay moments in HDR can be captured in either OpenEXR (.exr) or Radiance RGBE (.hdr) format using the standard Oolite save snapshot key. You can view &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OpenEXR and &lt;/ins&gt;Radiance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RGBE &lt;/ins&gt;files at a later time using software like Windows HDR+WCG Viewer (available from the Microsoft Store for free) or the also free and very powerful HDR image viewer utility, [https://cdn.discordapp.com/attachments/792979353117524009/1277053487368241325/SKIV.exe?ex=66cc6cfd&amp;amp;is=66cb1b7d&amp;amp;hm=417a59e377398a4e2d8e12b446dc8881f9498bd21538f2a89e0411ec8e78c3c5&amp;amp; SKIV].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has been implemented by our Developer, [[User:Another commander|Another commander]] (who also greatly improved visuals in Oolite versions 1.86, 1.88 &amp;amp; 1.90).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has been implemented by our Developer, [[User:Another commander|Another commander]] (who also greatly improved visuals in Oolite versions 1.86, 1.88 &amp;amp; 1.90).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84397&amp;oldid=prev</id>
		<title>Another commander at 09:50, 30 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84397&amp;oldid=prev"/>
		<updated>2024-08-30T09:50:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:50, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once those are set to their correct / preferred values, you are ready for the HDR experience. The game is still playable even if you skip the calibration step, but the image might look off or clipped, so best if you don't skip it. Be advised that HDR has been designed for low lighting environments, so you should avoid brightly lit rooms when playing for best results.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once those are set to their correct / preferred values, you are ready for the HDR experience. The game is still playable even if you skip the calibration step, but the image might look off or clipped, so best if you don't skip it. Be advised that HDR has been designed for low lighting environments, so you should avoid brightly lit rooms when playing for best results.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Choosing Your Preferred HDR Screenshot Format ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The default HDR screenshot format is OpenEXR. It is chosen for its impressive accuracy and ability to display colors in all color spaces used for HDR displays (Rec709, DCI-P3 and BT2020). Be advised that .exr files are &amp;lt;u&amp;gt;big&amp;lt;/u&amp;gt; though. If you do not care that much about precise representation of what was on your screen at the time of capture and prefer having smaller size files that can maybe be easier to share online, you can switch the HDR snapshot output format to Radiance RGBE. Do do that, make a backup of the file &amp;lt;code&amp;gt;&amp;lt;OoliteInstallDir&amp;gt;\oolite.app\GNUstep\Defaults\.GNUstepDefaults&amp;lt;/code&amp;gt;, then open it in a text editor and add:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;pre&amp;gt;&amp;quot;hdr-snapshot-format&amp;quot; = .hdr;&amp;lt;/pre&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The leading dot is optional, Oolite will understand the extension with or without it. If you enter any random string other than the allowed &amp;quot;[.]hdr&amp;quot; and &amp;quot;[.]exr&amp;quot;, a warning will be posted in the log and .exr will be selected by default anyway. Save the file and that's it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84396&amp;oldid=prev</id>
		<title>Another commander at 09:25, 30 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84396&amp;oldid=prev"/>
		<updated>2024-08-30T09:25:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:25, 30 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you have a compatible monitor or TV you can now enjoy vivid, bright and high contrast colors that seem to pop right out of your screen, while maintaining full image details in both highlights and dark areas. Furthermore, colors in HDR mode are 10-bit per RGB component as opposed to 8-bit in SDR and can now exceed the standard Rec709 color space and go well into the DCI-P3 and BT2020 color spaces (see [https://www.benq.com/en-us/business/resource/trends/understanding-color-gamut.html?srsltid=AfmBOop1EleuJqvrAjiH9WEG7rcuOJmG54hUicbStmP8IQK9JSnicLJv here] for more), creating an even more impressive visual experience with 1.07 billion color hues available to you rather than the 16.7 million available in SDR.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fine gameplay moments in HDR can be captured in Radiance (.hdr) format using the standard Oolite save snapshot key. You can view Radiance files at a later time using software like Windows HDR+WCG Viewer (available from the Microsoft Store for free) or the also free and very powerful HDR image viewer utility, [https://cdn.discordapp.com/attachments/792979353117524009/1277053487368241325/SKIV.exe?ex=66cc6cfd&amp;amp;is=66cb1b7d&amp;amp;hm=417a59e377398a4e2d8e12b446dc8881f9498bd21538f2a89e0411ec8e78c3c5&amp;amp; SKIV].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fine gameplay moments in HDR can be captured in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either OpenEXR (.exr) or &lt;/ins&gt;Radiance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RGBE &lt;/ins&gt;(.hdr) format using the standard Oolite save snapshot key. You can view Radiance files at a later time using software like Windows HDR+WCG Viewer (available from the Microsoft Store for free) or the also free and very powerful HDR image viewer utility, [https://cdn.discordapp.com/attachments/792979353117524009/1277053487368241325/SKIV.exe?ex=66cc6cfd&amp;amp;is=66cb1b7d&amp;amp;hm=417a59e377398a4e2d8e12b446dc8881f9498bd21538f2a89e0411ec8e78c3c5&amp;amp; SKIV].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has been implemented by our Developer, [[User:Another commander|Another commander]] (who also greatly improved visuals in Oolite versions 1.86, 1.88 &amp;amp; 1.90).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has been implemented by our Developer, [[User:Another commander|Another commander]] (who also greatly improved visuals in Oolite versions 1.86, 1.88 &amp;amp; 1.90).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HDR&amp;diff=84389&amp;oldid=prev</id>
		<title>Another commander at 08:40, 26 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HDR&amp;diff=84389&amp;oldid=prev"/>
		<updated>2024-08-26T08:40:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:40, 26 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Calibration ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Calibration ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To obtain the most out of your HDR experience, you will have to calibrate the game to generate a display signal suitable for your monitor or TV. Oolite's Game Options menu is slightly different when the game is run in HDR mode, meaning that it has two options not normally appearing in the default menu: HDR Max Brightness and HDR Paper White. The menu in HDR mode will look as seen in the screen below:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To obtain the most out of your HDR experience, you will have to calibrate the game to generate a display signal suitable for your monitor or TV. Oolite's Game Options menu is slightly different when the game is run in HDR mode, meaning that it has two options not normally appearing in the default menu: HDR Max Brightness and HDR Paper White. The menu in HDR mode will look as seen in the screen below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:OoliteHDRMenu.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[file:OoliteHDRMenu.png&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|1000px&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default HDR Max Brightness is set to 1000 nits (or cd/m2) and HDR Paper White is set to 200 nits. You must adjust those values to match your display. At this moment Oolite does not feature an HDR calibration screen so you should get the Max Brightness information for your display from either the manufacturer's website or by running the Windows HDR Calibration utility (available for Windows 11 at the Microsoft Store for free).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By default HDR Max Brightness is set to 1000 nits (or cd/m2) and HDR Paper White is set to 200 nits. You must adjust those values to match your display. At this moment Oolite does not feature an HDR calibration screen so you should get the Max Brightness information for your display from either the manufacturer's website or by running the Windows HDR Calibration utility (available for Windows 11 at the Microsoft Store for free).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Another commander</name></author>
		
	</entry>
</feed>