Tianve.oxp v2.8
Copyright © 2009 Drew Wagar - http://www.wagar.org.uk
Contributions by Commander McLane and phkb.

This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 Unported License.

To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco,
California, 94105, USA.

Warning!

Please remove any previous Tianve OXPs (either v1.0, v1.1 or v1.2 - check the readme!) as this OXP will conflict with them! Older versions should now be discarded in favour of this one.

Description

This OXP adds 'flavour' to the Tianve Star System in the top right corner of Chart One. It adds a 'Pulsar' to the system, and a series of liners traveling to the Pulsar from the main station in orbit around Tianve. Other items include an extra station in orbit around the Pulsar, ad-boards throughout and a few other surprises for tourists to the system. There is also an exclusive opportunity to purchase a souvenir for your ship at the Pulsar station, so you can prove you've 'Seen the Pulsar'. You can locate the Pulsar using your 'advanced space compass' by selecting position 'P'.

Save Game

This download includes a save game for Oolite - Commander 'Cheapskate' - well, you should have used your own ship or taken a luxury liner :)
This should be put in your <oolite dir>/oolite.app/oolite-saves directory.
This will provide you with a basic ship to go exploring the Tianve system without needing to travel there, however you won't be able to keep your souvenir unless you use your own vessel.

Notes
<a href="https://www.flaticon.com/free-icons/quasar" title="quasar icons">Quasar icons created by Esteban Mansart - Flaticon</a>

These can be downloaded from the Elite wiki at http://wiki.alioth.net

Bugs and Feedback

2.7 Moved all text to missiontext.plist for easier localisation.
    Updated some PNG files to remove invalid colour profile.
2.6 Added PlanetFall 2.0 integration.
2.5 Ensured new planet textures as used in all circumstances.
2.4 Made all spawned items relative to the pulsar location, which is now adjustable via JS.
	Switched the AI for Rebecca to the AI provided by the mod (rather than route1Trader).
	Further tweaks to the Liner AI to not get too close to the pulsar.
	Fixed issues in liner AI that was sending ships to the witchpoint instead of the pulsar.
	Tweaked the position of the billboard and liners at the main station, so they're not almost directly in line with the dock.
	Corrected emission_map key in Liner shipdata.
	Added a unique cargo to New Cargoes that is only purchasable at the Pulsar Station.
	Redid the planet lights to hopefully fix issues on MacOS.
2.3 Corrected planet normal map to reflect light correctly. (Thanks to another_commander)
	Updated pulsar effect data so pulsar is brighter and has a blue color emitter. (Thanks to another_commander)
	Updated diffuse and specular maps for Rebecca's ship.
2.2 Reduced the number of flashers in the pulsar to improve performance.
2.1 Added normal and specular map to planet texture, and added city lights to the diffuse map.
	Fixed liner AI so it circles the pulsar at a safe distance.
	Message when first arriving in system will now come from the witchpoint beacon, rather than being a console message.
	Updated sample savegame to 1.90 format.
2.0 New design for pulsar that looks more like a pulsar.
	Update Rebecca's ship model to KillerWolf's Vampire Mk1.
    Update station model to Octahedron Station from Z-GrOovY.
    Updated equipment logic to no longer need TL99.
	Added a unique planet texture, which will be used if Famous Planets Overhaul isn't installed.
    Changed readme to plain text file.
1.3	Fixed bugs with ship AI preventing correct behaviour around the pulsar
	Fixed bugs causing ships to crash when docking at Pulsar Station
	Removed extraneous ships from planetinfo.plist
	Added Tianve Pulsar specific equipment item, descriptions and availability
	Added player interaction to internal character
	Revised planet descriptions
	Altered in game graphics
1.2	Fixed bug with shipdata.plist where equipment was erroneously selected.
	Fixed bug with chance encounter ship location, which was making it almost impossible to locate.
1.1	Fixed bug with shipdata.plist where equipment wasn't selected as 'true' correctly.

Feedback and bug reports on the forum bb.oolite.space or in person to drew@wagar.org.uk

