(
	(	4, 2500, "Range Finder MFD", "EQ_GCM_RANGE_FINDER_MFD",
		"Displays range to any of the following objects currently within 200km: Escape Capsules, Black Boxes, Asteroids, Ships, Communication Relays or Cargo pods",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			damage_probability = 1.0;
			script = "galcopbb_rangefinder.js";
			script_info = {
				"scan_range" = 200; // distance in km
				"directional_range" = 50; // distance in km where a directional pointer is given
				"equipment_space" = 0.5; // value in tons
				"equipment_weight" = 0.5; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	8, 26500, "Range Finder Extender", "EQ_GCM_RANGE_FINDER_EXTENDER",
		"Increases the range of the Range Finder MFD to from 200 to 500km.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			damage_probability = 1.0;
			requires_equipment = "EQ_GCM_RANGE_FINDER_MFD";
			script_info = {
				"scan_range" = 500; // distance in km
				"directional_range" = 75; // distance in km where a directional pointer is given
				"equipment_space" = 1.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	2, 1000, "Remove Range Finder MFD", "EQ_GCM_RANGE_FINDER_REMOVAL",
		"Removes the Range Finder MFD.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			requires_equipment = "EQ_GCM_RANGE_FINDER_MFD";
			incompatible_with_equipment = "EQ_GCM_RANGE_FINDER_EXTENDER";
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	2, 15000, "Remove Range Finder MFD", "EQ_GCM_RANGE_FINDER_EXT_REMOVAL",
		"Removes the Range Finder MFD.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			requires_equipment = ("EQ_GCM_RANGE_FINDER_MFD","EQ_GCM_RANGE_FINDER_EXTENDER");
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	0, 1, "Medical Supplies", "EQ_GCM_MEDICAL_SUPPLIES",
		"Medical equipment and biological agents designed for combating disease outbreaks.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 2.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_cargo_space = 1;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 1, "Virus Specimens", "EQ_GCM_VIRUS_SPECIMENS",
		"Samples of live virus, taken from a disease outbreak location, sealed inside a containment unit.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 2.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_cargo_space = 0;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 1, "Patient Transport Module", "EQ_GCM_PATIENT_TRANSPORT",
		"A self-contained medical ward for transporting critically ill patients.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 2.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_cargo_space = 5;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 8.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 1, "Mass Passenger Transport Module", "EQ_GCM_PASSENGER_TRANSPORT",
		"Basic passenger transport module for housing up to 50 passengers.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_cargo_space = 10;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 8.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	2, 600, "Comms Relay Beacon Switch", "EQ_GCM_COMMS_RELAY_SWITCH",
		"Device used to turn on the navigation beacon of comms relays.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 1.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			script = "galcopbb_datacache.js";
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 200, "Comms Relay Beacon Switch Recharge", "EQ_GCM_COMMS_RELAY_SWITCH_RECHARGE",
		"Replaces components inside the switch to restore it to its original state.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			installation_time = 1.0;
			requires_equipment = ("EQ_GCM_COMMS_RELAY_SWITCH");
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	4, 50, "Remove Comms Relay Beacon Switch", "EQ_GCM_COMMS_RELAY_SWITCH_REMOVE",
		"Removes the Comms Relay Beacon Switch.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			installation_time = 1.0;
			requires_equipment = ("EQ_GCM_COMMS_RELAY_SWITCH");
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	5, 300, "Cargo Stopper", "EQ_GCM_CARGO_STOPPER",
		"An attachment to your cargo scoops, utilising the tractor beam the scoops have, to apply a braking force to floating cargo and slow them down to a stop.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			damage_probability = 1.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_equipment = ("EQ_FUEL_SCOOPS");
			//script = "galcopbb_cargostopper.js";
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
				"tractor_range_factor" = 0.08;
				"tractor_apply_thrust" = 3;
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	4, 50, "Remove Cargo Stopper", "EQ_GCM_CARGO_STOPPER_REMOVE",
		"Removes the cargo stopper device.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			installation_time = 1.0;
			requires_equipment = ("EQ_GCM_CARGO_STOPPER");
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	6, 1000, "Ejection Damper", "EQ_GCM_EJECTION_DAMPER",
		"An attachment to your cargo scoops, used to stop cargo from moving after being ejected. Can be used on 50 cargo items before it needs to be replaced.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			damage_probability = 1.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			requires_equipment = ("EQ_FUEL_SCOOPS");
			script = "galcopbb_ejectiondamper.js";
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
				"max_uses" = 50;
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	4, 50, "Remove Ejection Damper", "EQ_GCM_EJECTION_DAMPER_REMOVE",
		"Removes the ejection damper device.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			installation_time = 1.0;
			requires_equipment = ("EQ_GCM_EJECTION_DAMPER");
			visible = no; // listed on the F5F5 screen.          
		}
	),
	(	0, 1, "Witchpoint Beacon Security Access", "EQ_GCM_WBSA",
		"Device used by security professionals for maintaining and upgrading the software on Witchpoint navigation beacons.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 1.0;
			installation_time = 1.0;
			portable_between_ships = yes;
			script = "galcopbb_wbsa.js";
			script_info = {
				"equipment_space" = 0.5; // value in tons
				"equipment_weight" = 0.5; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 150000, "Solar Activity Scanner", "EQ_GCM_SOLAR_SCANNER",
		"Primable equipment that performs high-level scans of a sun to aid with predicting harmful solar activity.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 2.0; // quite fragile
			installation_time = 7200; // 2 hours to install
			portable_between_ships = yes;
			repair_time = 3600; // 1 hour to repair
			script = "galcopbb_solaractivity.js";
			script_info = {
				"equipment_space" = 1.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 2000, "Unprocessed Scan Data", "EQ_GCM_UNPROCESSED_SCAN_DATA",
		"A set of scan data requirement hi-tech processing.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 1.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 2500, "Solar Radiation Disrupter Missile", "EQ_GCM_SOLAR_MISSILE",
		"Specialised missile with a payload of energised photons designed to disrupt the solar activity of a star and reduce the impact of harmful solar activity.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			/* NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. */
			requires_empty_pylon = yes;
			/* NOTE: this is always zero for pylon-mounted equipment */
			damage_probability = 0;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
		}
	),
	(	14, 125300, "Station Killer Missile", "EQ_GCM_STATIONKILLER_MISSILE",
		"A slow but powerful warhead designed to cripple and even destroy stations.",
		{
			available_to_all = yes;
			available_to_NPCs = yes;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			/* NOTE: for reasons of backwards compatibility, this defaults to true for equipment whose key ends with MISSILE or MINE. */
			requires_empty_pylon = yes;
			/* NOTE: this is always zero for pylon-mounted equipment */
			damage_probability = 0;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
		}
	),
	(	0, 150000, "Seismic Resonance Scanner", "EQ_GCM_SEISMIC_SCANNER",
		"Primable equipment that performs high-level scans of a planet to aid with predicting earthquake activity.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 2.0; // quite fragile
			installation_time = 7200; // 2 hours to install
			portable_between_ships = yes;
			repair_time = 3600; // 1 hour to repair
			script = "galcopbb_earthquake.js";
			script_info = {
				"equipment_space" = 1.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 1500, "Recovered Black Box", "EQ_GCM_BLACK_BOX",
		"Data recorder that stores critical information about the flight and communications of the ship it is installed on.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			can_carry_multiple = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 1.0;
			portable_between_ships = yes;
			requires_cargo_space = 1;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 10000, "Escape Pod", "EQ_GCM_ESCAPE_POD",
		"A simple emergency capsule with a life-support system, purchase includes comprehensive insurance for your ship and systems.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			incompatible_with_equipment = "EQ_ESCAPE_POD";
			provides = ("EQ_ESCAPE_POD");
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 1.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 250000, "GalCop Station Security Software", "EQ_GCM_SOFTWARE",
		"GalCop Security software, relating to station services.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 130000, "Recovered Prototype Ship Schematics", "EQ_GCM_STOLEN_SCHEMATICS",
		"Stolen prototype ship schematics recovered from thief.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 130000, "Recovered High-Level Security Codes", "EQ_GCM_STOLEN_CODES",
		"Stolen high-level security codes recovered from thief.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 130000, "Recovered Classified Documents", "EQ_GCM_STOLEN_DOCUMENTS",
		"Stolen classified documents recovered from thief.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 130000, "Recovered Military Weapons Designs", "EQ_GCM_STOLEN_WEAPONDESIGNS",
		"Stolen military weapon designs recovered from thief.",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
	(	0, 20000, "Recovered cargopod", "EQ_GCM_RECOVERED_CARGO",
		"Cargo recovered from derelict ship",
		{
			available_to_all = yes;
			available_to_NPCs = no;
			available_to_player = yes;
			condition_script = "galcopbb_conditions.js";
			damage_probability = 0.0;
			portable_between_ships = yes;
			script_info = {
				"equipment_space" = 0.0; // value in tons
				"equipment_weight" = 0.0; // value in tons
			};
			visible = yes; // listed on the F5F5 screen.          
		}
	),
)