{
	WEAPON_NONE =
	(
		(0.25, 0.75, 0.0,		0.75, 0.50, 0.0),
		(0.25, -0.75, 0.0,		0.75, -0.50, 0.0)
	);
	WEAPON_MILITARY_LASER =
	(
		(0.25, 0.25, 1.0,		0.50, 0.0, 0.75),
		(0.25, 0.25, -1.0,		0.50, 0.0, -0.75),
		(0.25, 1.0, 0.25,		0.50, 0.75, 0.0),
		(0.25, -1.0, 0.25,		0.50, -0.75, 0.0),
		(0.25, -0.25, 1.0,		0.50, 0.0, 0.75),
		(0.25, -0.25, -1.0,		0.50, 0.0, -0.75),
		(0.25, 1.0, -0.25,		0.50, 0.75, 0.0),
		(0.25, -1.0, -0.25,		0.50, -0.75, 0.0),
		(0.50, 0.0, 0.75,		0.75, 0.0, 0.50),
		(0.50, 0.0, -0.75,		0.75, 0.0, -0.50),
		(0.50, 0.75, 0.0,		0.75, 0.50, 0.0),
		(0.50, -0.75, 0.0,		0.75, -0.50, 0.0)
	);
	WEAPON_MINING_LASER =
	(
		(0.25, 0.50, 1.0,		0.75, 0.50, 0.50),
		(0.25, 0.50, -1.0,		0.75, 0.50, -0.50),
		(0.25, 1.0, 0.50,		0.75, 0.50, 0.50),
		(0.25, -1.0, 0.50,		0.75, -0.50, 0.50),
		(0.25, -0.50, 1.0,		0.75, -0.50, 0.50),
		(0.25, -0.50, -1.0,		0.75, -0.50, -0.50),
		(0.25, 1.0, -0.50,		0.75, 0.50, -0.50),
		(0.25, -1.0, -0.50,		0.75, -0.50, -0.50)
	);
	WEAPON_BEAM_LASER =
	(
		(0.25, 0.25, 1.0,		0.75, 0.0, 0.50),
		(0.25, 0.25, -1.0,		0.75, 0.0, -0.50),
		(0.25, 1.0, 0.25,		0.75, 0.50, 0.0),
		(0.25, -1.0, 0.25,		0.75, -0.50, 0.0),
		(0.25, -0.25, 1.0,		0.75, 0.0, 0.50),
		(0.25, -0.25, -1.0,		0.75, 0.0, -0.50),
		(0.25, 1.0, -0.25,		0.75, 0.50, 0.0),
		(0.25, -1.0, -0.25,		0.75, -0.50, 0.0)
	);
//	WEAPON_PULSE_LASER =
	OTHER =
	(
		(0.25, 0.0, 1.0,		0.75, 0.0, 0.50),
		(0.25, 0.0, -1.0,		0.75, 0.0, -0.50),
		(0.25, 1.0, 0.0,		0.75, 0.50, 0.0),
		(0.25, -1.0, 0.0,		0.75, -0.50, 0.0)
	);
}
