Satellites OXP.
By Rorschachhamster aka Christian Sturke 2013
License:CC-by-nc-sa-3.0

Adds a random number (0 to 15, dependent on tech level and size of population) of four small satellites to every main planet. Many thanks to Eric Walch for the script/ai-combo I could use to bash on until I got them into orbit. ;)
Oh, and I took a GNN Logo from Snoopers for one of the satellites. :)

INSTALLATION
Unzip the Satellites.oxp into your addons folder. 

Version 1.11
Added normal and specular maps and gloss values to all satellites.
Moved (very limited) text to descriptions.plist for easier localisation.
Fixed issue where Library Config settings were not being added correctly.

Version 1.10
Fixed small bug that was preventing 2 satellite types from having their beacons hidden on secondary planets.

Version 1.09
Fixed bugs with Library interface.

Version 1.08
Destroyed satellites will stay destroyed in the current system until you leave.
Small bugfix in the save game routine.

Version 1.07
Small bugfix in the new populator.

Version 1.06
Reworked populator methods to use new functions, and to make the number and types of satellites the same in each system.
Added satellites to any extra planets in the system.
Added Library config options to turn off beacons and control the number of satellites spawned.

version 1.05
Added check if mainplanet is existant, in case of nova system... and corrected versions in scripts.

version 1.04 
Added AI-code by Dr.Tripsa, that will let spy-sats work as police, and reduzed texture size with Optipng thanks to a tip from Shipbuilder. Cleaned up the shipdata.plist, as well. 

Version 1.03
...and if you change the texture names, you should change the names in the model.dats as well... and I should propably test before I release a "fixed" version. Sorry.

Version 1.02
--and deleted a paste and copy error... <_<�

Version 1.01
Changed the roles, models , textures etc. to more unique names to avoid compability issues, thanks again to Eric Walch. Corrected the demoship.plist, so that all 4 satellites can be seen... 

Version 1.0
Original release. 


    
