Coyote’s Run OXP by Okti

Introduction:
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This OXP is based on the Oolite fiction short story Coyote, by El Viejo. 

The mission will commence when the player jumps into Laquused in G5 with a Cloaking Device. The mission uses comms messages extensively, and the player can check the current instructions by accessing the F5F5 Manifest screen. Also, all previous mission screens can be viewed by selecting the "Coyote's Run History" item on the F4 interfaces screen when docked.

Most of the actions are scripted according to the tale and only slightly changed or extended. It would be handy to have read the tale, or to read it during the mission play, but the OXP can be enjoyed even if you haven't read the tale.

The short story Coyote, can be downloaded here: http://www.box.net/shared/vpd2ln2mr3

Installation:
=============
Inside the .zip there are two OXP's: 
(1) Coyote's Run.oxp: This is the main OXP and should be the only back you need to install. Put this in your AddOns folder.
(2) Coyote's Run for Griff.oxp: If you are *not* using Griff’s all-in-one replacemment shipset in your game, but you *do* have Griff's ships installed and want the ships in this OXP to use the Griff versions, then you should also install the Coyote's Run for Griff.oxp into your AddOns folder. This will ensure that all the ships in the OXP are Griff ships.

Credits:
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El Viejo (Screenplay Consultant): for allowing me to script his intellectual property, correcting the mission texts, giving ideas, test running the mission, motivating me during the WIP period... in short, for directing the OXP.

Smivs: for providing textures and test playing the mission, and invaluable insights and advice.

Fatleaf (Chief Test-pilot): for testing, giving ideas, motivation and making me laugh at his comments, and his heroic efforts to ‘break’ the mission.

Mauiby de Fug: for testing, correcting typos and his kind PM’s and posts about the mission.

Svengali, Ironfist: for testing and giving ideas about placing objects in the right locations.

Wyvern: for modelling and quaternion help and also for suggestions for the mission.

Griff: for allowing me to write the overrides oxp for his shipset, and his help in providing a custom paintjob and decals for some ships.

Eric Walch: for testing the plist’s on his Mac.
PhantorGorth: for facilitating the development environment in the Oolite chatroom, and for his knowledge of JavaScript. 

All the regulars at DS's Seedy Space Bar for the 'vibes'... thanks, guys and gals! 
All OXP authors, from whose work I learnt so much, and the Oolite development team, without which many missions would not be possible.

Copyright: 
==========
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Version History
===============
2.6
- Updated some PNG files to remove invalid colour profile.

2.5
- Fixed issue with invalid references in system populator functions.

2.4
- Fixed undeclared variable error.

2.3
- Added specular maps to Avernus and the two Navy stations.
- Added Navy logo to Navy stations.

2.2
- Fixed missing variable reference error.

2.1
- Added restaurant menu to Avernus Orbital F4 screen, and disabled the F8 Market screen on the station as well.
- Tweaked the Avernus Orbital textures and shipdata entry.

2.0
- Updated Griff pack to use the latest version of the Griff normal-mapped ships.
- Updated hermit model to use standard default model.
- Corrected links to Green Gecko OXP.
- Updated some texture and image files.
- Update dock model and textures.
- Switched to use system population routines for planet and station additions.
- Added market script for Navy Stations.
- Added market to Avernus Orbital station.
- Moved the historic mission text display to an F4 interface screen (rather than overloading the F7 system data screen).
- Updated subentities to use new style definitions.
- Added "use strict"; to all script files.
- Bug fixes, spelling corrections, code refactoring and cleanup.
