VimanaHUD OXP
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v2.07, by Gnievmir

Vimana HUD is a full featured Heads Up Display, overlaying a complex dashboard over the external optical feed shown in your viewscreen.

It has analogic/digital gauges for Speed, Fuel, Altitude, Cargo, Cabin Temperature, Forward and Aft Shield Strength, Energy, Armour and Laser Temperature; icons describing existence and readiness of Fuel Injectors, Fuel Scoops, Energy Unit (EEU or NEU), ECM, LMSS, Repair System, Shield Capacitors and Shield Equalizer or Shield Cycler. 

It describes the primed equipment and the next primeable equipment in the cycle, the weapon mounted in the current view direction, and the available capacity for Anti-Missile System darts and Repair System charges.

There are custom crosshairs for each alert condition, and visual alerts, warnign and critical levels, for energy, cabin temperature, shield strength, and altitude.

There are two versions of the in-flight HUD, one with 6 MFDs and other with 12 MFDs, though the lower 2 MFD slots in the 12-slots version should only be used on widescreen monitors. There is a docked HUD that shows information on the screen borders, leaving the centre free for the station interfaces.

The expansion modules, available on Ship Outfitting (F3) screen, show information that usually would be shown on MFDs.

Equipments
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- Travel Module, available at TL 6 for 1,000 ₢

Shows multiple witchspace destinations, with distance/fuel consumption, travel time and number of jumps.


- Ship Module, available at TL 6 for 1,500 ₢

Shows damage status of ship's equipment.


- Target Module, available at TL 6 for 2,500 ₢

Displays information on current target.


- TFSystem, available at TL 7 for 3,100 ₢

Target Filtering System, allows selection of targets by class: hostile/outlaw, police, thargoid, neutral, cargo, asteroids, etc.


- Vimana Beam Laserm available at TL 9 for 15,000 ₢

A low heat beam laser with low energy footprint, range of 25km. Alternative to Military Laser.


License
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Creative Commons Attribution Non-Comercial Share-Alike 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)

Version History
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v2.07 (by Dybal)

* Fixes display of Repair System status.

v2.06 (by Dybal)

* Moves overriding of ship characteristics to VimanaShipOverrides OXP.
* Fixes Repair System worldScript name.
* Makes HUD compatible with HUD Selector.
* Updates compatibility with Repair Bots 2.14, Shield Equalizer and Capacitors v1.6+, SniperLock Plus.
* Changes Repair Bots, Shield Equalizer and Capacitos, SniperLock, Missile Analyser, Missile Beep, LMSS, Iron Hide and Auto Crosshairs from required to optional.
* Makes it compatible with Shield Cycler Next v2.0+.
* Adds a 12-MFDs version.
* Makes it incompatible with Active Crosshairs OXP (it overrides the HUD's crosshairs).
* Adds central dot to crosshairs.
* Sets crosshairs before launch.
* Adds docked version of the HUD, displaying info on the screen borders and leaving the screen centre free for Station Interfaces.
* Keeps the Compass target when an ident or missile target is acquired.
* Uses beacon label, if defined, for Compass target display
* Doesn't display shield low warning in Torus Drive (for HardWay OXP users).

v2.05

* Initial version published by Gnievmir on http://bb.oolite.space/viewtopic.php?p=268089

