{
    CHECK_FOR_DEBRIS = {
        ATTACKED = ( setTargetToPrimaryAggressor, launchDefenseShip, increaseAlertLevel, "setStateTo: DEFENSE_MODE" ); 
        GROUP_ATTACK_TARGET = ( setTargetToFoundTarget, launchDefenseShip, increaseAlertLevel, "setStateTo: DEFENSE_MODE" ); 
        INCOMING_MISSILE = ( fireECM, setTargetToPrimaryAggressor, launchDefenseShip, increaseAlertLevel, "setStateTo: DEFENSE_MODE" ); 
        NOTHING_FOUND = ("setStateTo: IDLE"); 
        TARGET_FOUND = (launchScavenger, "setStateTo: IDLE"); 
        UPDATE = ("setDesiredRangeTo: 25600", scanForLoot, "pauseAI: 10.0"); 
    }; 
    DEFENSE_MODE = {
        ATTACKED = ( setTargetToPrimaryAggressor, launchDefenseShip, groupAttackTarget, increaseAlertLevel ); 
        CONDITION_GREEN = ("setStateTo: IDLE"); 
        CONDITION_YELLOW = ("setStateTo: IDLE"); 
        ENTER = (groupAttackTarget); 
        INCOMING_MISSILE = (fireECM, launchDefenseShip, increaseAlertLevel); 
        NO_TARGET = ("pauseAI: 10.0", "setStateTo: IDLE"); 
        RED_ALERT = (launchDefenseShip); 
        TARGET_DESTROYED = ("pauseAI: 10.0", "setStateTo: IDLE"); 
        TARGET_LOST = ("pauseAI: 10.0", "setStateTo: IDLE"); 
        UPDATE = (launchDefenseShip, "pauseAI: 2.0"); 
        YELLOW_ALERT = ("setStateTo: IDLE"); 
    }; 
    GLOBAL = {
        ENTER = ("setStateTo: IDLE");
    }; 
    IDLE = {
        ATTACKED = ( setTargetToPrimaryAggressor, launchDefenseShip, increaseAlertLevel, "setStateTo: DEFENSE_MODE" ); 
        ENTER = (decreaseAlertLevel); 
        GROUP_ATTACK_TARGET = ( setTargetToFoundTarget, launchDefenseShip, increaseAlertLevel, "setStateTo: DEFENSE_MODE" ); 
        INCOMING_MISSILE = ( fireECM, setTargetToPrimaryAggressor, increaseAlertLevel, launchDefenseShip, "setStateTo: DEFENSE_MODE" ); 
        UPDATE = (decreaseAlertLevel, "pauseAI: 10.0", "setStateTo: CHECK_FOR_DEBRIS"); 
    }; 
}