// Information from Oolite.
uniform sampler2D      uColorMap; // Difuse map
varying vec2         vTexCoord;

void main(void)
{
   
   // Load texture data
   vec4 colorMap = texture2D(uColorMap, vTexCoord);
   
   vec4 color = colorMap;

   gl_FragColor = vec4(color.rgb, 1.0);
}
